My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon Balloon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Bandit
Giant Snowball
Minion Horde Baby Dragon Witch Balloon
Zap
Minion Horde Inferno Tower Witch Balloon Bandit
Barbarian Barrel
Inferno Tower Witch Bandit
The Log
Witch Bandit
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Baby Dragon Witch Balloon Bandit
Fireball
Minion Horde Inferno Tower Baby Dragon Witch Balloon Bandit
Poison
Minion Horde Inferno Tower Witch Balloon
Lightning
Inferno Tower Baby Dragon Witch Balloon Bandit
Rocket
Minion Horde Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Baby Dragon Minion Horde Inferno Tower Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Bandit Baby Dragon Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bandit Mega Knight
Minion Horde
Mega Knight
Inferno Tower
Baby Dragon
Witch Balloon Bandit Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Balloon
Arrows Baby Dragon Bandit Mega Knight
Bandit
Arrows Baby Dragon Witch Balloon Mega Knight
Mega Knight
Minion Horde Arrows Baby Dragon Witch Balloon Bandit

Defense Synergies 1 12

Arrows
Mega Knight Inferno Tower Bandit
Minion Horde
Inferno Tower
Inferno Tower
Arrows Minion Horde Baby Dragon Bandit Mega Knight
Baby Dragon
Inferno Tower Witch Bandit Mega Knight
Witch
Baby Dragon Bandit Mega Knight
Balloon
Bandit
Arrows Inferno Tower Baby Dragon Witch Mega Knight
Mega Knight
Arrows Inferno Tower Baby Dragon Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Baby Dragon
Minion Horde Inferno Tower Witch Bandit Mega Knight
Minion Horde Inferno Tower Witch Mega Knight Bandit
Minion Horde Inferno Tower Witch Bandit Mega Knight
Arrows Mega Knight
Arrows Baby Dragon Bandit Mega Knight
Minion Horde Inferno Tower Arrows Baby Dragon Witch
Arrows Inferno Tower Baby Dragon Bandit Mega Knight
Minion Horde Inferno Tower Witch
Minion Horde Inferno Tower Bandit Mega Knight
Minion Horde Witch Arrows Baby Dragon Bandit Mega Knight
Arrows Minion Horde Inferno Tower Baby Dragon Witch
Minion Horde Inferno Tower Mega Knight Witch Bandit
Mega Knight Arrows Minion Horde Baby Dragon Witch
Inferno Tower Minion Horde Bandit Mega Knight
Minion Horde Inferno Tower Bandit Mega Knight
Minion Horde Mega Knight Arrows Inferno Tower Witch
Arrows Mega Knight Minion Horde Baby Dragon Witch Bandit
Arrows Baby Dragon Witch Bandit Mega Knight
Inferno Tower
Mega Knight Arrows Minion Horde Baby Dragon Witch Bandit
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Bandit
Bandit Arrows Baby Dragon Mega Knight
Bandit Mega Knight Minion Horde Inferno Tower Witch
Mega Knight Minion Horde Inferno Tower Bandit
Inferno Tower Minion Horde Witch Bandit Mega Knight
Arrows Minion Horde Baby Dragon Witch
Minion Horde Inferno Tower Witch Bandit
Inferno Tower Mega Knight Minion Horde
Minion Horde Mega Knight Inferno Tower Baby Dragon Witch Bandit
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Inferno Tower Witch
Mega Knight Arrows
Mega Knight Minion Horde Inferno Tower Witch Bandit
Minion Horde Baby Dragon Witch Mega Knight
Inferno Tower Witch Minion Horde Baby Dragon
Arrows Mega Knight Minion Horde Inferno Tower Baby Dragon Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon Bandit
Arrows Baby Dragon Bandit
Arrows Minion Horde Baby Dragon Bandit
Arrows
Arrows Minion Horde Baby Dragon Mega Knight
Arrows Minion Horde Baby Dragon Witch
Arrows Minion Horde Baby Dragon Witch
Arrows Baby Dragon
Arrows Bandit
Minion Horde
Arrows Minion Horde Bandit
Arrows Baby Dragon
Baby Dragon Bandit
Arrows Minion Horde Baby Dragon Bandit
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Witch Bandit
Arrows Minion Horde Baby Dragon Bandit Mega Knight
Arrows
Minion Horde
Arrows Baby Dragon Bandit Mega Knight
Arrows Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Witch Mega Knight
Minion Horde Witch
Arrows Baby Dragon Witch Bandit
Arrows Baby Dragon Witch Bandit Mega Knight
Arrows Baby Dragon Bandit
Arrows Minion Horde Baby Dragon Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde Bandit Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Witch Bandit
Arrows Baby Dragon Witch
Arrows
Minion Horde Baby Dragon Mega Knight
Arrows Baby Dragon
Arrows
Minion Horde Mega Knight
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Bandit Mega Knight
Mega Knight

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