My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Royal Giant
Barbarian Barrel
Valkyrie Executioner Royal Ghost
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Executioner Royal Ghost
Fireball
Minion Horde Hog Rider Executioner
Poison
Minion Horde Executioner
Lightning
Valkyrie Executioner
Rocket
Minion Horde Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Royal Ghost Valkyrie Hog Rider Minion Horde Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Royal Ghost Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Hog Rider
Minion Horde
Rage Royal Giant Hog Rider
Royal Giant
Arrows Minion Horde Hog Rider Executioner Royal Ghost
Valkyrie
Hog Rider Executioner Royal Ghost
Hog Rider
Arrows Valkyrie Rage Minion Horde Royal Giant Executioner
Rage
Minion Horde Hog Rider
Executioner
Royal Giant Valkyrie Hog Rider
Royal Ghost
Royal Giant Valkyrie

Defense Synergies 0 2

Arrows
Valkyrie
Minion Horde
Royal Giant
Valkyrie
Arrows Executioner
Hog Rider
Rage
Executioner
Valkyrie
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Executioner
Minion Horde Valkyrie Executioner
Minion Horde Valkyrie Executioner
Minion Horde Valkyrie
Arrows Valkyrie
Arrows Valkyrie Executioner Royal Ghost
Minion Horde Arrows Executioner
Arrows Valkyrie
Minion Horde
Minion Horde Valkyrie Royal Ghost
Minion Horde Valkyrie Executioner Arrows Royal Ghost
Arrows Minion Horde Executioner
Minion Horde Valkyrie
Valkyrie Executioner Arrows Minion Horde Royal Ghost
Minion Horde
Minion Horde
Minion Horde Arrows Valkyrie Executioner
Arrows Valkyrie Minion Horde Executioner Royal Ghost
Arrows Valkyrie Executioner Royal Ghost
Valkyrie Royal Ghost Arrows Minion Horde Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost
Arrows Valkyrie Executioner Royal Ghost
Minion Horde Valkyrie
Valkyrie Minion Horde
Minion Horde Valkyrie Executioner
Arrows Executioner Minion Horde
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde Valkyrie
Minion Horde
Minion Horde Valkyrie
Arrows Valkyrie
Minion Horde Valkyrie Executioner
Minion Horde Valkyrie Executioner
Minion Horde Valkyrie Executioner
Arrows Valkyrie Executioner Minion Horde Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Royal Ghost
Arrows Executioner Royal Ghost
Arrows Minion Horde
Arrows Valkyrie
Executioner Arrows Minion Horde Valkyrie
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner
Arrows Executioner
Arrows
Minion Horde
Arrows Minion Horde Valkyrie
Arrows Executioner
Executioner
Arrows Minion Horde
Arrows
Arrows Minion Horde Executioner
Arrows Minion Horde Executioner
Arrows
Minion Horde
Arrows Executioner
Arrows Valkyrie
Minion Horde
Arrows
Arrows Minion Horde
Arrows Valkyrie Executioner
Minion Horde
Arrows Executioner Royal Ghost
Arrows
Arrows
Arrows Minion Horde Executioner
Minion Horde
Minion Horde
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde
Arrows Executioner
Arrows
Minion Horde Valkyrie Executioner
Arrows Executioner
Arrows
Minion Horde Executioner
Minion Horde
Executioner
Executioner Royal Ghost

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