My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Royal Giant Three Musketeers
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers
The Log
Royal Giant Elite Barbarians Three Musketeers
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Three Musketeers
Fireball
Minion Horde Elite Barbarians Wizard Elixir Collector Three Musketeers
Poison
Minion Horde Wizard Elixir Collector Three Musketeers
Lightning
Elite Barbarians Wizard Elixir Collector Three Musketeers
Rocket
Minion Horde Elite Barbarians Wizard Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Minion Horde Wizard Royal Giant Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Arrows Minion Horde Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Mirror
Minion Horde
Royal Giant Mirror
Royal Giant
Arrows Minion Horde Elite Barbarians Wizard Mirror
Elite Barbarians
Arrows Royal Giant Wizard Three Musketeers
Wizard
Royal Giant Elite Barbarians
Elixir Collector
Three Musketeers
Elite Barbarians Mirror
Mirror
Arrows Minion Horde Royal Giant Three Musketeers

Defense Synergies 2 1

Arrows
Mirror
Minion Horde
Mirror
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Elixir Collector
Three Musketeers
Mirror
Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Arrows Elite Barbarians
Arrows
Minion Horde Three Musketeers Arrows Wizard
Arrows
Minion Horde Three Musketeers Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Arrows Wizard
Arrows Minion Horde Three Musketeers Wizard
Minion Horde Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Arrows Minion Horde
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Wizard Three Musketeers Arrows Elite Barbarians
Arrows Minion Horde Elite Barbarians Wizard Three Musketeers
Arrows Wizard
Elite Barbarians Three Musketeers
Wizard Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers
Arrows Wizard Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Minion Horde Wizard Three Musketeers
Wizard Minion Horde Three Musketeers
Elite Barbarians Minion Horde Three Musketeers
Arrows Minion Horde Elite Barbarians Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows Elite Barbarians
Arrows Minion Horde Wizard Three Musketeers
Arrows Minion Horde Wizard Three Musketeers
Arrows Three Musketeers
Minion Horde
Arrows Wizard Three Musketeers
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard Three Musketeers
Arrows
Minion Horde Wizard Three Musketeers
Arrows Wizard
Arrows
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians
Wizard

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