My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone
Giant Snowball
Minion Horde Clone Lumberjack
Zap
Minion Horde Clone
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Clone Lumberjack
Fireball
Minion Horde Wizard Clone Lumberjack
Poison
Minion Horde Wizard Clone
Lightning
Wizard Lumberjack
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Clone Freeze Lumberjack Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Clone Freeze

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Freeze Lumberjack Mega Knight
Minion Horde
Mega Knight Mirror Clone Freeze Lumberjack
Wizard
Lumberjack Mega Knight
Mirror
Arrows Minion Horde Freeze Lumberjack
Clone
Minion Horde Lumberjack
Freeze
Arrows Minion Horde Mirror
Lumberjack
Arrows Minion Horde Wizard Mirror Clone Mega Knight
Mega Knight
Minion Horde Arrows Wizard Lumberjack

Defense Synergies 3 9

Arrows
Mirror Mega Knight Lumberjack
Minion Horde
Mirror Freeze
Wizard
Freeze Lumberjack Mega Knight
Mirror
Arrows Minion Horde Lumberjack Mega Knight
Clone
Freeze
Minion Horde Wizard Lumberjack Mega Knight
Lumberjack
Arrows Wizard Mirror Freeze
Mega Knight
Arrows Wizard Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Lumberjack Mega Knight
Minion Horde Lumberjack Mega Knight Freeze
Minion Horde Lumberjack Mega Knight
Arrows Lumberjack Mega Knight
Arrows Freeze Lumberjack Mega Knight
Minion Horde Arrows Wizard Freeze
Arrows Mega Knight
Minion Horde Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Arrows Wizard Freeze Lumberjack Mega Knight
Arrows Minion Horde Wizard
Minion Horde Lumberjack Mega Knight Wizard Freeze
Wizard Mega Knight Arrows Minion Horde Freeze Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Freeze Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Arrows Lumberjack
Arrows Mega Knight Minion Horde Wizard Lumberjack
Arrows Wizard Freeze Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Arrows Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight
Arrows Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde
Lumberjack Mega Knight Minion Horde
Minion Horde Lumberjack Mega Knight
Arrows Wizard Minion Horde Freeze
Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Freeze Mega Knight
Minion Horde
Mega Knight Minion Horde Lumberjack
Mega Knight Arrows
Mega Knight Minion Horde Wizard Lumberjack
Wizard Minion Horde Mega Knight
Minion Horde Freeze Lumberjack
Arrows Mega Knight Minion Horde Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Wizard Arrows Minion Horde Mega Knight
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard
Minion Horde Lumberjack
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard Mega Knight
Arrows Freeze
Minion Horde
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Minion Horde Mega Knight
Arrows Wizard
Arrows Minion Horde
Arrows Freeze Wizard Mega Knight
Minion Horde
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard Mega Knight
Arrows Minion Horde Freeze
Minion Horde Mega Knight
Arrows Wizard
Minion Horde Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Minion Horde Mega Knight
Minion Horde Freeze
Freeze Mega Knight
Wizard Mega Knight

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