My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Miner Bandit Graveyard
Giant Snowball
Minion Horde Miner Graveyard
Zap
Minion Horde Bandit Graveyard
Barbarian Barrel
Elite Barbarians Wizard Bandit Electro Wizard Graveyard
The Log
Elite Barbarians Bandit Graveyard
Earthquake
Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Wizard Miner Bandit Electro Wizard Graveyard
Fireball
Minion Horde Elite Barbarians Wizard Bandit Electro Wizard
Poison
Minion Horde Wizard Electro Wizard Graveyard
Lightning
Elite Barbarians Wizard Bandit Electro Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Bandit Electro Wizard Minion Horde Wizard Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Bandit Electro Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Graveyard Miner Bandit
Minion Horde
Miner
Elite Barbarians
Arrows Wizard Bandit Graveyard
Wizard
Elite Barbarians Miner Bandit
Miner
Minion Horde Arrows Wizard Bandit Electro Wizard Graveyard
Bandit
Arrows Elite Barbarians Wizard Miner Electro Wizard Graveyard
Electro Wizard
Graveyard Miner Bandit
Graveyard
Arrows Electro Wizard Elite Barbarians Miner Bandit

Defense Synergies 0 5

Arrows
Bandit
Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Bandit Electro Wizard
Miner
Bandit
Arrows Wizard Electro Wizard
Electro Wizard
Wizard Bandit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Arrows Elite Barbarians
Arrows Bandit Electro Wizard
Minion Horde Electro Wizard Arrows Wizard
Arrows Bandit Electro Wizard
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Miner Bandit Electro Wizard
Minion Horde Electro Wizard Arrows Wizard Bandit
Arrows Minion Horde Wizard Electro Wizard
Minion Horde Elite Barbarians Wizard Bandit Electro Wizard
Wizard Arrows Minion Horde Electro Wizard
Elite Barbarians Minion Horde Bandit Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Wizard Arrows Elite Barbarians Electro Wizard
Arrows Minion Horde Elite Barbarians Wizard Bandit Electro Wizard
Arrows Wizard Bandit Electro Wizard
Elite Barbarians Electro Wizard
Wizard Arrows Minion Horde Elite Barbarians Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Bandit Electro Wizard
Bandit Electro Wizard Arrows Elite Barbarians Wizard Miner
Bandit Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Elite Barbarians Bandit
Arrows Wizard Minion Horde Electro Wizard
Minion Horde Elite Barbarians Bandit Electro Wizard
Minion Horde Elite Barbarians
Minion Horde Electro Wizard Elite Barbarians Bandit
Minion Horde
Minion Horde Elite Barbarians
Arrows Elite Barbarians Electro Wizard
Elite Barbarians Minion Horde Wizard Bandit
Wizard Minion Horde
Elite Barbarians Electro Wizard Minion Horde
Arrows Minion Horde Elite Barbarians Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Bandit
Arrows Miner Bandit Electro Wizard
Arrows Minion Horde Miner Bandit
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Miner Wizard Bandit
Minion Horde Elite Barbarians Electro Wizard
Miner Arrows Minion Horde Wizard Bandit Electro Wizard
Arrows Wizard
Elite Barbarians Miner Bandit
Arrows Minion Horde Bandit
Arrows Elite Barbarians
Arrows Minion Horde Wizard Bandit
Arrows Minion Horde Wizard Bandit
Arrows
Minion Horde
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Miner
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Miner Wizard Bandit Electro Wizard
Arrows Wizard Miner Bandit
Miner Arrows Bandit
Elite Barbarians Arrows Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Arrows Minion Horde Wizard Miner Bandit
Arrows Minion Horde Electro Wizard
Minion Horde
Arrows Wizard
Minion Horde Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows
Miner Minion Horde Wizard Electro Wizard
Arrows Wizard
Arrows
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Miner Bandit Electro Wizard
Wizard

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