My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon Ice Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon P.E.K.K.A Ice Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Ice Wizard Magic Archer
The Log
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Ice Wizard Magic Archer Mother Witch
Fireball
Electro Dragon Ice Wizard Magic Archer Mother Witch
Poison
Electro Dragon Ice Wizard Magic Archer Mother Witch
Lightning
Ice Golem Electro Dragon Ice Wizard Magic Archer Mother Witch
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado P.E.K.K.A Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Tornado Ice Wizard Magic Archer Mother Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Tornado Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mother Witch
Ice Golem
Electro Dragon Magic Archer Mother Witch
Tornado
P.E.K.K.A Magic Archer Electro Dragon Ice Wizard
Electro Dragon
Ice Golem Tornado P.E.K.K.A Ice Wizard Magic Archer Mother Witch
P.E.K.K.A
Arrows Tornado Magic Archer Electro Dragon Ice Wizard Mother Witch
Ice Wizard
Tornado Electro Dragon P.E.K.K.A
Magic Archer
Tornado P.E.K.K.A Ice Golem Electro Dragon Mother Witch
Mother Witch
Arrows Ice Golem Electro Dragon P.E.K.K.A Magic Archer

Defense Synergies 3 16

Arrows
Ice Golem Tornado P.E.K.K.A Ice Wizard Mother Witch
Ice Golem
Arrows Tornado Electro Dragon Ice Wizard Magic Archer Mother Witch
Tornado
P.E.K.K.A Ice Wizard Magic Archer Arrows Ice Golem Electro Dragon Mother Witch
Electro Dragon
Ice Golem Tornado Ice Wizard
P.E.K.K.A
Tornado Arrows Ice Wizard
Ice Wizard
Tornado Arrows Ice Golem Electro Dragon P.E.K.K.A Mother Witch
Magic Archer
Tornado Ice Golem Mother Witch
Mother Witch
Arrows Ice Golem Tornado Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Dragon Magic Archer
P.E.K.K.A Electro Dragon Ice Wizard
Tornado P.E.K.K.A Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Electro Dragon Ice Wizard Magic Archer Mother Witch
Tornado Arrows Electro Dragon Ice Wizard Magic Archer
Arrows Ice Golem Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Golem Ice Wizard
Ice Wizard Mother Witch Arrows Ice Golem Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Ice Wizard Magic Archer
P.E.K.K.A Electro Dragon Ice Wizard
Arrows Tornado Electro Dragon P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado P.E.K.K.A
Arrows Tornado Electro Dragon P.E.K.K.A
Arrows Tornado Electro Dragon Ice Wizard Magic Archer
Arrows Tornado Ice Golem Electro Dragon Ice Wizard Magic Archer Mother Witch
P.E.K.K.A Tornado
Arrows Electro Dragon P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem P.E.K.K.A
Arrows Ice Golem Electro Dragon Magic Archer
P.E.K.K.A Ice Golem Electro Dragon
P.E.K.K.A Ice Golem Tornado
P.E.K.K.A
Arrows Mother Witch Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer
P.E.K.K.A Ice Golem Ice Wizard
P.E.K.K.A
Electro Dragon P.E.K.K.A Ice Golem Tornado Magic Archer
P.E.K.K.A
P.E.K.K.A Electro Dragon
P.E.K.K.A Arrows Tornado
P.E.K.K.A Ice Golem
Electro Dragon Magic Archer
Electro Dragon Ice Golem Tornado P.E.K.K.A Magic Archer
Arrows Ice Golem Electro Dragon P.E.K.K.A Ice Wizard Magic Archer Mother Witch
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Ice Golem
Arrows Magic Archer
Arrows Mother Witch Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer
Arrows Tornado Magic Archer
Arrows Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Ice Golem Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Ice Golem Magic Archer
Arrows Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer Mother Witch
Magic Archer
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Ice Golem Tornado Mother Witch Electro Dragon Ice Wizard Magic Archer
Arrows Tornado Electro Dragon Ice Wizard Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Arrows Tornado Magic Archer
Arrows Ice Golem Tornado Electro Dragon Ice Wizard Magic Archer Mother Witch
Electro Dragon
Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
P.E.K.K.A
Arrows Magic Archer
Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Ice Wizard Magic Archer
Arrows
Electro Dragon Magic Archer
Arrows Ice Golem Electro Dragon Magic Archer
Arrows Tornado
Electro Dragon P.E.K.K.A
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Magic Archer
P.E.K.K.A
Electro Dragon

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