My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Battle Ram Zappies Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Guards Skeleton King
Giant Snowball
Royal Recruits Battle Ram Zappies Guards Skeleton King
Zap
Battle Ram Zappies Inferno Tower Guards Skeleton King
Barbarian Barrel
Royal Recruits Battle Ram Zappies Inferno Tower Guards Skeleton King
The Log
Royal Recruits Battle Ram Zappies Guards Skeleton King
Earthquake
Zappies Inferno Tower Guards Skeleton King
Arrows
Royal Recruits Zappies Guards Skeleton King
Royal Delivery
Royal Recruits Battle Ram Zappies Guards Skeleton King
Fireball
Battle Ram Zappies Inferno Tower Skeleton King
Poison
Royal Recruits Zappies Inferno Tower Guards Skeleton King
Lightning
Battle Ram Inferno Tower Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Battle Ram Inferno Tower Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Guards Battle Ram Zappies Skeleton King Inferno Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Earthquake Guards Battle Ram

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Battle Ram
Royal Recruits
Battle Ram Zappies
Earthquake
Arrows Battle Ram
Battle Ram
Arrows Royal Recruits Earthquake Zappies
Zappies
Royal Recruits Battle Ram
Inferno Tower
Guards
Skeleton King

Defense Synergies 1 6

Arrows
Inferno Tower
Royal Recruits
Earthquake
Zappies Inferno Tower
Battle Ram
Zappies
Earthquake Guards Skeleton King
Inferno Tower
Guards Arrows Earthquake Skeleton King
Guards
Inferno Tower Zappies
Skeleton King
Zappies Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Zappies Inferno Tower
Inferno Tower Royal Recruits Zappies
Inferno Tower Royal Recruits Zappies
Royal Recruits Inferno Tower Zappies Guards Skeleton King
Arrows Royal Recruits Earthquake
Arrows Earthquake Zappies Guards
Inferno Tower Arrows Zappies
Earthquake Arrows Royal Recruits Inferno Tower
Zappies Inferno Tower Royal Recruits Skeleton King
Guards Royal Recruits Zappies Inferno Tower
Guards Arrows Royal Recruits Earthquake Zappies Skeleton King
Arrows Inferno Tower Zappies
Royal Recruits Inferno Tower Earthquake Zappies Guards
Arrows Royal Recruits Earthquake Zappies Guards Skeleton King
Royal Recruits Inferno Tower Zappies Skeleton King
Inferno Tower Royal Recruits Zappies
Arrows Royal Recruits Zappies Inferno Tower
Arrows Royal Recruits Zappies Guards
Arrows Earthquake Royal Recruits Zappies Guards
Royal Recruits Zappies Inferno Tower
Royal Recruits Arrows Earthquake Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Zappies Inferno Tower
Arrows
Royal Recruits Zappies Guards Inferno Tower
Royal Recruits Guards Zappies Inferno Tower
Royal Recruits Inferno Tower Zappies Guards
Arrows Zappies
Royal Recruits Guards Zappies Inferno Tower
Inferno Tower Royal Recruits Zappies
Royal Recruits Zappies Inferno Tower
Royal Recruits Inferno Tower Zappies Guards
Royal Recruits Zappies Inferno Tower Guards
Royal Recruits Arrows Guards
Royal Recruits Zappies Inferno Tower Guards Skeleton King
Royal Recruits Zappies
Royal Recruits Zappies Inferno Tower Guards Skeleton King
Arrows Royal Recruits Earthquake Zappies Inferno Tower Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Royal Recruits Guards
Arrows
Earthquake Arrows
Earthquake Arrows Royal Recruits Guards
Arrows Earthquake
Arrows
Arrows Earthquake
Arrows Earthquake
Arrows
Guards
Arrows Royal Recruits Earthquake
Arrows
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Earthquake
Arrows Earthquake
Earthquake
Arrows
Earthquake Arrows Royal Recruits
Arrows Earthquake
Arrows Earthquake
Arrows
Arrows
Arrows
Zappies Guards
Arrows Earthquake
Arrows Zappies
Arrows Earthquake
Earthquake Royal Recruits Zappies Guards
Arrows Zappies
Arrows
Arrows Earthquake Skeleton King
Arrows
Royal Recruits
Royal Recruits Zappies Guards Skeleton King
Zappies
Royal Recruits

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