My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards
The Log
Firecracker Guards
Earthquake
Firecracker Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Mother Witch
Fireball
Firecracker Inferno Tower Electro Dragon Mother Witch
Poison
Firecracker Inferno Tower Guards Electro Dragon Mother Witch
Lightning
Inferno Tower Electro Dragon Mother Witch
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Guards Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Guards Mother Witch Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch Mega Knight
Firecracker
Mega Knight
Inferno Tower
Rage
Electro Dragon Mother Witch
Guards
Electro Dragon
Rage Mother Witch Mega Knight
Mother Witch
Arrows Rage Electro Dragon Mega Knight
Mega Knight
Arrows Firecracker Electro Dragon Mother Witch

Defense Synergies 2 11

Arrows
Mega Knight Inferno Tower Mother Witch
Firecracker
Inferno Tower Guards Electro Dragon Mega Knight
Inferno Tower
Guards Arrows Firecracker Electro Dragon Mega Knight
Rage
Guards
Inferno Tower Firecracker Electro Dragon Mother Witch
Electro Dragon
Firecracker Inferno Tower Guards
Mother Witch
Arrows Guards Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Dragon
Inferno Tower Firecracker Electro Dragon Mega Knight
Inferno Tower Mega Knight Electro Dragon
Inferno Tower Firecracker Guards Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Guards Electro Dragon Mother Witch Mega Knight
Inferno Tower Arrows Firecracker Electro Dragon
Arrows Inferno Tower Electro Dragon Mega Knight
Inferno Tower
Guards Firecracker Inferno Tower Mega Knight
Guards Mother Witch Arrows Firecracker Electro Dragon Mega Knight
Arrows Inferno Tower Firecracker Electro Dragon
Inferno Tower Mega Knight Guards Electro Dragon
Mega Knight Arrows Firecracker Guards Electro Dragon
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Arrows Firecracker Inferno Tower Electro Dragon
Arrows Mega Knight Firecracker Guards Electro Dragon
Arrows Firecracker Guards Electro Dragon Mother Witch Mega Knight
Inferno Tower
Mega Knight Arrows Firecracker Guards Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower
Arrows Firecracker Electro Dragon Mega Knight
Guards Mega Knight Inferno Tower Electro Dragon
Guards Mega Knight Inferno Tower
Inferno Tower Guards Mega Knight
Arrows Firecracker Mother Witch Electro Dragon
Guards Inferno Tower
Inferno Tower Mega Knight
Electro Dragon Mega Knight Firecracker Inferno Tower
Inferno Tower Guards
Mega Knight Inferno Tower Guards Electro Dragon
Mega Knight Arrows Guards
Mega Knight Inferno Tower Guards
Firecracker Electro Dragon Mega Knight
Inferno Tower Guards Electro Dragon Firecracker
Arrows Mega Knight Firecracker Inferno Tower Electro Dragon Mother Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker Mother Witch Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Guards Electro Dragon
Firecracker Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Mega Knight
Arrows
Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon Mother Witch Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Mother Witch Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Firecracker
Arrows Firecracker Electro Dragon Mother Witch
Electro Dragon Firecracker Guards
Arrows Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker
Guards Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon Mega Knight
Electro Dragon Firecracker Guards
Firecracker Electro Dragon
Electro Dragon Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight

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