My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Electro Giant Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Inferno Tower Princess
Barbarian Barrel
Inferno Tower Executioner Princess
The Log
Princess
Earthquake
Inferno Tower
Arrows
Princess
Royal Delivery
Bowler Executioner Princess
Fireball
Inferno Tower Bowler Executioner Princess
Poison
Inferno Tower Executioner Princess
Lightning
Inferno Tower Bowler Executioner Monk
Rocket
Inferno Tower Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Executioner Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Bowler Executioner Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Bowler Executioner Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Inferno Tower Bowler Executioner Monk Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Princess Inferno Tower Bowler

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bowler
Inferno Tower
Rocket
Electro Giant
Bowler
Arrows Executioner Princess
Executioner
Bowler
Electro Giant
Rocket
Princess
Bowler
Monk

Defense Synergies 0 4

Arrows
Inferno Tower Bowler Monk
Inferno Tower
Arrows Princess
Rocket
Bowler
Arrows
Executioner
Electro Giant
Princess
Inferno Tower
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Inferno Tower Executioner
Inferno Tower Executioner Monk
Inferno Tower Rocket Bowler Executioner
Inferno Tower Bowler Monk
Arrows Rocket Bowler Princess Monk
Arrows Bowler Executioner
Inferno Tower Rocket Arrows Executioner Princess
Rocket Bowler Arrows Inferno Tower Electro Giant Monk
Inferno Tower Princess
Inferno Tower Bowler
Executioner Arrows Bowler Electro Giant Princess
Arrows Inferno Tower Executioner Princess
Inferno Tower Bowler Rocket
Rocket Bowler Executioner Arrows Princess
Inferno Tower
Inferno Tower Rocket Monk Bowler Electro Giant
Arrows Inferno Tower Bowler Executioner
Arrows Bowler Executioner
Arrows Executioner Bowler Princess
Inferno Tower
Bowler Arrows Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler Electro Giant
Arrows Rocket Bowler Executioner Monk
Inferno Tower Rocket Bowler
Rocket Bowler Inferno Tower Monk
Inferno Tower Bowler Executioner
Arrows Rocket Executioner Electro Giant Princess Monk
Rocket Inferno Tower Bowler
Inferno Tower
Rocket Inferno Tower Monk
Inferno Tower
Inferno Tower Bowler
Rocket Monk Arrows Bowler Electro Giant
Rocket Bowler Inferno Tower Executioner
Bowler Executioner Electro Giant Princess
Inferno Tower Electro Giant Rocket Bowler Executioner Monk
Arrows Bowler Executioner Inferno Tower Electro Giant Princess
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Rocket Monk
Arrows Monk Bowler Executioner Princess
Rocket Arrows
Arrows Rocket
Rocket Executioner Arrows Bowler
Arrows Executioner Electro Giant Rocket Princess Monk
Arrows Bowler Executioner Princess
Arrows Bowler Executioner Princess
Arrows Monk
Rocket Bowler
Rocket Monk Arrows Bowler Princess
Monk Arrows Rocket Executioner Princess
Rocket Bowler Executioner Princess
Arrows Rocket Princess Monk
Princess Arrows
Rocket Arrows Bowler Executioner Princess
Arrows Rocket Bowler Executioner Princess
Monk Arrows Rocket
Rocket
Rocket Arrows Bowler Executioner Princess Monk
Rocket Arrows Bowler Electro Giant Princess Monk
Rocket Bowler Monk
Rocket Arrows Princess
Rocket Bowler Monk
Rocket Arrows Monk
Arrows Electro Giant Bowler Executioner Princess
Arrows Bowler Executioner Princess Monk
Arrows Bowler Princess Monk
Rocket Arrows
Arrows Executioner Electro Giant Princess
Rocket Electro Giant
Bowler
Arrows Rocket
Rocket Arrows Princess Monk
Rocket Arrows Bowler Princess Monk
Rocket Princess
Rocket Arrows Executioner Princess Monk
Arrows
Rocket Bowler Executioner Princess
Arrows Bowler Executioner Princess
Rocket Monk Arrows Electro Giant
Executioner
Electro Giant Rocket Bowler Princess
Rocket Executioner Princess
Rocket Bowler Executioner Electro Giant Princess Monk

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