My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Little Prince
Zap
Inferno Tower Goblin Barrel Dark Prince Little Prince
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Dark Prince Magic Archer Little Prince
The Log
Goblin Barrel Dark Prince Little Prince
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Wizard Goblin Barrel Dark Prince Magic Archer Little Prince
Fireball
Inferno Tower Wizard Goblin Barrel Magic Archer Little Prince
Poison
Inferno Tower Wizard Magic Archer Little Prince
Lightning
Inferno Tower Wizard Dark Prince Magic Archer Little Prince
Rocket
Inferno Tower Wizard Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Little Prince Dark Prince Magic Archer Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Little Prince Dark Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Dark Prince Mega Knight
Inferno Tower
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince Arrows Mega Knight
Dark Prince
Goblin Barrel Arrows Wizard Magic Archer Little Prince
Magic Archer
Dark Prince Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Magic Archer
Little Prince
Dark Prince

Defense Synergies 1 10

Arrows
Mega Knight Inferno Tower Dark Prince Little Prince
Inferno Tower
Arrows Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Goblin Barrel
Dark Prince
Arrows Inferno Tower Wizard Magic Archer Little Prince
Magic Archer
Dark Prince Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Magic Archer
Little Prince
Arrows Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Magic Archer
Inferno Tower Dark Prince Mega Knight
Inferno Tower Mega Knight Dark Prince
Inferno Tower Dark Prince Mega Knight
Arrows Dark Prince Mega Knight
Arrows Dark Prince Magic Archer Mega Knight
Inferno Tower Arrows Wizard Magic Archer Little Prince
Arrows Inferno Tower Magic Archer Mega Knight
Inferno Tower
Inferno Tower Dark Prince Mega Knight Little Prince
Arrows Wizard Dark Prince Magic Archer Mega Knight
Arrows Inferno Tower Wizard Magic Archer
Inferno Tower Mega Knight Wizard Dark Prince
Wizard Mega Knight Arrows Dark Prince Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Inferno Tower Dark Prince
Arrows Mega Knight Wizard Dark Prince Magic Archer Little Prince
Arrows Wizard Dark Prince Magic Archer Mega Knight Little Prince
Inferno Tower
Wizard Dark Prince Mega Knight Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Dark Prince
Arrows Wizard Magic Archer Mega Knight
Mega Knight Inferno Tower Dark Prince
Dark Prince Mega Knight Inferno Tower
Inferno Tower Dark Prince Mega Knight
Arrows Wizard Magic Archer
Dark Prince Inferno Tower
Inferno Tower Mega Knight Dark Prince
Mega Knight Inferno Tower Dark Prince Magic Archer
Inferno Tower
Mega Knight Inferno Tower Dark Prince
Mega Knight Arrows Dark Prince
Dark Prince Mega Knight Inferno Tower Wizard
Wizard Magic Archer Mega Knight
Inferno Tower Dark Prince Magic Archer Little Prince
Arrows Mega Knight Inferno Tower Wizard Dark Prince Magic Archer
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows Dark Prince
Wizard Arrows Dark Prince Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Arrows Wizard Dark Prince Magic Archer
Arrows Wizard Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Magic Archer Arrows Wizard Mega Knight
Arrows
Arrows Wizard Dark Prince Magic Archer Mega Knight
Arrows Wizard Magic Archer Mega Knight Little Prince
Magic Archer Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Dark Prince Magic Archer Mega Knight Little Prince
Arrows Wizard Magic Archer
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Arrows Wizard Magic Archer Little Prince
Wizard
Arrows Wizard Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Wizard Magic Archer
Dark Prince Magic Archer
Arrows Wizard Magic Archer
Arrows
Wizard Dark Prince Magic Archer Mega Knight
Arrows Wizard Magic Archer
Arrows
Dark Prince Mega Knight
Magic Archer
Magic Archer
Dark Prince Magic Archer Mega Knight Little Prince
Wizard Mega Knight

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