My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill Lumberjack
Zap
Inferno Tower Guards Goblin Drill
Barbarian Barrel
Inferno Tower Wizard Guards Goblin Drill Lumberjack
The Log
Guards Goblin Drill Lumberjack
Earthquake
Inferno Tower Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Wizard Guards Goblin Drill P.E.K.K.A Lumberjack
Fireball
Inferno Tower Wizard Goblin Drill Lumberjack
Poison
Inferno Tower Wizard Guards Goblin Drill
Lightning
Inferno Tower Wizard Lumberjack Monk
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Goblin Drill Lumberjack Inferno Tower Wizard Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Goblin Drill Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Drill Lumberjack
Inferno Tower
Wizard
P.E.K.K.A Lumberjack
Guards
Lumberjack
Goblin Drill
Arrows Lumberjack
P.E.K.K.A
Arrows Wizard Lumberjack
Lumberjack
Arrows Wizard Guards Goblin Drill P.E.K.K.A
Monk

Defense Synergies 1 12

Arrows
Inferno Tower P.E.K.K.A Lumberjack Monk
Inferno Tower
Guards Arrows Goblin Drill Lumberjack
Wizard
Guards P.E.K.K.A Lumberjack
Guards
Inferno Tower Wizard Goblin Drill Lumberjack
Goblin Drill
Inferno Tower Guards Lumberjack
P.E.K.K.A
Arrows Wizard
Lumberjack
Arrows Inferno Tower Wizard Guards Goblin Drill
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Goblin Drill Monk
Inferno Tower P.E.K.K.A Lumberjack Goblin Drill
Inferno Tower P.E.K.K.A Lumberjack Guards Goblin Drill Monk
Arrows P.E.K.K.A Lumberjack Monk
Arrows Guards Lumberjack
Inferno Tower Arrows Wizard
Arrows Inferno Tower P.E.K.K.A Monk
Inferno Tower P.E.K.K.A Goblin Drill Lumberjack
Guards Inferno Tower Lumberjack
Guards Arrows Wizard Goblin Drill Lumberjack
Arrows Inferno Tower Wizard
Inferno Tower Goblin Drill P.E.K.K.A Lumberjack Wizard Guards
Wizard Arrows Guards Goblin Drill P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Goblin Drill Lumberjack
Inferno Tower Monk Goblin Drill P.E.K.K.A Lumberjack
Wizard Arrows Inferno Tower Goblin Drill P.E.K.K.A Lumberjack
Arrows Wizard Guards Goblin Drill Lumberjack
Arrows Wizard Goblin Drill Guards Lumberjack
P.E.K.K.A Inferno Tower Goblin Drill Lumberjack
Wizard Arrows Guards P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Inferno Tower P.E.K.K.A
Arrows Wizard Lumberjack Monk
Guards P.E.K.K.A Lumberjack Inferno Tower
Guards P.E.K.K.A Lumberjack Inferno Tower Monk
Inferno Tower P.E.K.K.A Guards Goblin Drill Lumberjack
Arrows Wizard Monk
Guards P.E.K.K.A Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Tower Monk
Inferno Tower P.E.K.K.A Guards Goblin Drill
P.E.K.K.A Inferno Tower Guards Lumberjack
P.E.K.K.A Monk Arrows Guards
P.E.K.K.A Inferno Tower Wizard Guards Lumberjack
Wizard
Inferno Tower Guards Goblin Drill P.E.K.K.A Lumberjack Monk
Arrows Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Goblin Drill Monk
Arrows Monk
Arrows Goblin Drill
Arrows Guards
Wizard Arrows
Arrows Wizard Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Guards Lumberjack
Monk Arrows Wizard
Monk Arrows Wizard
Arrows Monk
Arrows
Arrows Wizard Goblin Drill
Arrows Wizard
Monk Arrows
Arrows Wizard Monk
Arrows Wizard Monk
Monk
Arrows Wizard
Monk
Arrows Goblin Drill Monk
Arrows Wizard
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Arrows Wizard
Wizard Guards
Arrows Wizard
Arrows Monk
P.E.K.K.A
Arrows Wizard Monk
Guards
Arrows Wizard Monk
Arrows
Wizard Lumberjack
Arrows Wizard
Monk Arrows
P.E.K.K.A
Guards
Monk
P.E.K.K.A
Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: