My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Executioner Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Lumberjack
Zap
Dark Prince
Barbarian Barrel
Knight Dark Prince Executioner Electro Wizard Lumberjack
The Log
Dark Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Dark Prince Executioner Electro Wizard Lumberjack
Fireball
Executioner Electro Wizard Lumberjack
Poison
Executioner Electro Wizard
Lightning
Knight Dark Prince Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Dark Prince Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Dark Prince Lumberjack Mega Knight
Knight
Executioner Arrows The Log Electro Wizard Lumberjack
Dark Prince
Arrows Executioner Electro Wizard Lumberjack
Executioner
Knight Dark Prince The Log Mega Knight
The Log
Knight Executioner Lumberjack Mega Knight
Electro Wizard
Knight Dark Prince Lumberjack Mega Knight
Lumberjack
Arrows Knight Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Arrows Executioner The Log Electro Wizard Lumberjack

Defense Synergies 3 16

Arrows
Mega Knight Knight Dark Prince Lumberjack
Knight
Executioner Electro Wizard Arrows The Log Lumberjack
Dark Prince
Arrows Executioner The Log Electro Wizard
Executioner
Knight Dark Prince The Log Lumberjack Mega Knight
The Log
Knight Dark Prince Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard
Knight Dark Prince The Log Lumberjack Mega Knight
Lumberjack
Arrows Knight Executioner The Log Electro Wizard
Mega Knight
Arrows Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log Electro Wizard
Lumberjack Knight Dark Prince Executioner The Log Electro Wizard Mega Knight
Lumberjack Mega Knight Knight Dark Prince Executioner Electro Wizard
Lumberjack Knight Dark Prince Electro Wizard Mega Knight
Arrows Dark Prince The Log Lumberjack Mega Knight
Arrows The Log Dark Prince Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Executioner
Arrows The Log Electro Wizard Mega Knight
Lumberjack
Knight Dark Prince Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Arrows Knight Dark Prince The Log Lumberjack Mega Knight
Arrows Executioner Electro Wizard
Lumberjack Mega Knight Knight Dark Prince The Log Electro Wizard
Executioner Mega Knight Arrows Dark Prince The Log Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Knight Dark Prince Executioner Electro Wizard Lumberjack
Arrows Mega Knight Knight Dark Prince Executioner The Log Electro Wizard Lumberjack
Arrows Executioner The Log Knight Dark Prince Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Dark Prince Mega Knight Arrows Knight Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Dark Prince Electro Wizard
Electro Wizard Arrows Knight Executioner The Log Lumberjack Mega Knight
Lumberjack Mega Knight Knight Dark Prince The Log Electro Wizard
Dark Prince Lumberjack Mega Knight Knight The Log Electro Wizard
Knight Dark Prince Executioner Lumberjack Mega Knight
Arrows Executioner Electro Wizard
Dark Prince Knight Electro Wizard Lumberjack
Mega Knight Knight Dark Prince Lumberjack
Electro Wizard Mega Knight Knight Dark Prince The Log
Mega Knight Knight Dark Prince Lumberjack
Mega Knight Arrows Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Knight Executioner Lumberjack
Executioner Mega Knight
Electro Wizard Knight Dark Prince Executioner The Log Lumberjack
Arrows Executioner Mega Knight Dark Prince The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows Executioner The Log Electro Wizard
Arrows The Log
Arrows Knight Dark Prince The Log
Executioner Arrows Dark Prince The Log Mega Knight
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Electro Wizard Lumberjack
Arrows Knight Dark Prince The Log Electro Wizard
Arrows Executioner
Knight Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log Mega Knight
Arrows
Arrows Dark Prince Executioner The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Executioner Mega Knight
Arrows The Log Executioner Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Dark Prince
Arrows Executioner Electro Wizard
Arrows The Log
Knight Dark Prince Executioner Electro Wizard Lumberjack Mega Knight
Arrows The Log Executioner
Arrows
Dark Prince Executioner Mega Knight
The Log Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner The Log Electro Wizard Mega Knight
Mega Knight

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