My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Ice Wizard Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix Sparky
Giant Snowball
Guards
Zap
Guards Sparky
Barbarian Barrel
Knight Guards Ice Wizard Sparky
The Log
Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Guards Ice Wizard Sparky
Fireball
Ice Wizard Sparky
Poison
Guards Ice Wizard Phoenix Sparky
Lightning
Knight Ice Wizard Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Electro Giant Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Earthquake Guards Ice Wizard Phoenix Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Earthquake Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Earthquake Phoenix
Knight
Arrows Earthquake Ice Wizard Sparky
Earthquake
Arrows Knight Electro Giant Sparky
Guards
Electro Giant
Earthquake Sparky
Ice Wizard
Knight
Phoenix
Arrows
Sparky
Arrows Knight Earthquake Electro Giant

Defense Synergies 1 12

Arrows
Knight Ice Wizard Phoenix Sparky
Knight
Ice Wizard Arrows Earthquake Phoenix Sparky
Earthquake
Knight Ice Wizard Sparky
Guards
Ice Wizard Sparky
Electro Giant
Ice Wizard
Ice Wizard
Knight Arrows Earthquake Guards Electro Giant
Phoenix
Arrows Knight
Sparky
Arrows Knight Earthquake Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Sparky
Sparky Knight Ice Wizard Phoenix
Sparky Knight Ice Wizard
Sparky Knight Guards Ice Wizard Phoenix
Arrows Earthquake Sparky
Arrows Earthquake Guards Ice Wizard
Arrows Ice Wizard Phoenix
Earthquake Arrows Electro Giant Phoenix Sparky
Sparky Ice Wizard Phoenix
Knight Guards Ice Wizard Phoenix Sparky
Guards Ice Wizard Arrows Knight Earthquake Electro Giant
Arrows Ice Wizard Phoenix
Sparky Knight Earthquake Guards Ice Wizard
Sparky Arrows Earthquake Guards
Sparky Knight Phoenix
Electro Giant Sparky
Sparky Arrows Knight
Arrows Knight Guards Ice Wizard
Arrows Earthquake Knight Guards Ice Wizard
Sparky Phoenix
Arrows Knight Earthquake Guards Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Electro Giant Sparky
Arrows Knight Phoenix
Guards Knight Sparky
Guards Knight Phoenix Sparky
Knight Guards Phoenix Sparky
Arrows Electro Giant Ice Wizard
Guards Sparky Knight Ice Wizard Phoenix
Knight Phoenix Sparky
Knight Phoenix Sparky
Guards Phoenix Sparky
Knight Guards Phoenix Sparky
Arrows Guards Electro Giant Phoenix
Knight Guards Sparky
Electro Giant Sparky
Guards Electro Giant Phoenix Sparky Knight
Arrows Earthquake Electro Giant Ice Wizard Phoenix Sparky
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Guards Sparky
Arrows Ice Wizard
Earthquake Arrows Sparky
Earthquake Arrows Knight Guards Sparky
Arrows Earthquake Sparky
Arrows Electro Giant Ice Wizard
Arrows Earthquake Sparky
Arrows Earthquake Ice Wizard
Arrows
Guards Sparky
Arrows Knight Earthquake Sparky
Arrows
Earthquake Knight Sparky
Earthquake Arrows
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Earthquake Arrows Sparky
Arrows Earthquake Sparky
Sparky
Arrows Earthquake Sparky
Arrows Earthquake Electro Giant
Earthquake Sparky
Arrows
Sparky
Earthquake Arrows
Arrows Earthquake Electro Giant Ice Wizard Sparky
Arrows Earthquake Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Electro Giant Ice Wizard Sparky
Guards Electro Giant
Sparky
Arrows Earthquake Sparky
Arrows Sparky
Sparky
Arrows Earthquake Sparky
Earthquake Guards
Arrows Ice Wizard
Arrows
Knight Sparky
Arrows Earthquake
Arrows Electro Giant Sparky
Sparky
Electro Giant Guards Sparky
Electro Giant Sparky
Sparky
Sparky

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