My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Knight Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Knight Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Earthquake Electro Wizard Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Earthquake Electro Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Earthquake
Knight
Arrows Earthquake Wizard Witch Electro Wizard
Earthquake
Arrows Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Earthquake Wizard Witch
Electro Wizard
P.E.K.K.A Knight
Golden Knight

Defense Synergies 1 11

Arrows
Knight P.E.K.K.A Golden Knight
Knight
Electro Wizard Arrows Earthquake Wizard Witch
Earthquake
Knight
Wizard
Knight P.E.K.K.A Electro Wizard Golden Knight
Witch
Knight Electro Wizard
P.E.K.K.A
Arrows Wizard Electro Wizard
Electro Wizard
Knight Wizard Witch P.E.K.K.A
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Wizard Electro Wizard Golden Knight
P.E.K.K.A Knight Witch Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Witch P.E.K.K.A Knight Electro Wizard
Arrows Earthquake P.E.K.K.A
Arrows Earthquake Electro Wizard
Electro Wizard Arrows Wizard Witch
Earthquake Arrows P.E.K.K.A Electro Wizard Golden Knight
Witch P.E.K.K.A
Knight Electro Wizard
Witch Electro Wizard Arrows Knight Earthquake Wizard
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Knight Earthquake Wizard Witch Electro Wizard
Wizard Arrows Earthquake Witch P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Knight Witch P.E.K.K.A Electro Wizard
Arrows Knight Wizard Witch Electro Wizard Golden Knight
Arrows Earthquake Wizard Witch Knight Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Knight Earthquake Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Wizard
P.E.K.K.A Knight Witch Electro Wizard Golden Knight
P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Witch
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Knight Witch Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch Golden Knight
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Knight Wizard Witch Golden Knight
Wizard Witch
Witch Electro Wizard Knight P.E.K.K.A Golden Knight
Arrows Earthquake Wizard Witch P.E.K.K.A Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Golden Knight
Arrows Electro Wizard Golden Knight
Earthquake Arrows
Earthquake Arrows Knight
Wizard Arrows Earthquake
Arrows Wizard Witch
Arrows Earthquake Wizard Witch
Arrows Earthquake Wizard
Arrows Wizard Golden Knight
Electro Wizard
Arrows Knight Earthquake Wizard Electro Wizard Golden Knight
Arrows Wizard
Earthquake Knight Golden Knight
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Wizard Witch Golden Knight
Earthquake Arrows Wizard
Arrows Earthquake
Arrows Earthquake Wizard Electro Wizard
Arrows Earthquake Wizard Witch Golden Knight
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard Witch
Witch
Arrows Earthquake Wizard Witch Electro Wizard Golden Knight
Arrows Wizard Witch Golden Knight
Arrows Golden Knight
Arrows Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Arrows Earthquake Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Earthquake Wizard
Earthquake Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Knight Wizard Electro Wizard
Arrows Earthquake Wizard
Arrows
P.E.K.K.A
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Golden Knight
P.E.K.K.A
Wizard

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