My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army Dark Prince Prince
Barbarian Barrel
Knight Wizard Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Dark Prince Prince Miner
Fireball
Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Knight Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Dark Prince Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Miner Fireball Dark Prince Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Knight Dark Prince Prince Miner
Knight
Arrows Fireball Wizard Prince Miner
Fireball
Arrows Knight Dark Prince Miner
Wizard
Knight Dark Prince Prince Miner
Skeleton Army
Dark Prince
Prince Arrows Fireball Wizard Miner
Prince
Dark Prince Arrows Knight Wizard Miner
Miner
Arrows Knight Fireball Wizard Dark Prince Prince

Defense Synergies 0 14

Arrows
Knight Fireball Dark Prince Prince
Knight
Arrows Fireball Wizard Skeleton Army
Fireball
Arrows Knight Dark Prince Miner
Wizard
Knight Skeleton Army Dark Prince Prince
Skeleton Army
Knight Wizard Prince
Dark Prince
Arrows Fireball Wizard Prince
Prince
Arrows Wizard Skeleton Army Dark Prince
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Skeleton Army Knight Dark Prince Prince
Skeleton Army Prince Knight Dark Prince
Skeleton Army Prince Knight Dark Prince
Arrows Fireball Skeleton Army Dark Prince Prince
Arrows Fireball Skeleton Army Dark Prince
Arrows Fireball Wizard
Arrows Fireball
Skeleton Army Prince
Knight Skeleton Army Dark Prince Prince Miner
Skeleton Army Arrows Knight Fireball Wizard Dark Prince
Arrows Fireball Wizard
Skeleton Army Prince Knight Fireball Wizard Dark Prince
Fireball Wizard Skeleton Army Arrows Dark Prince Prince
Skeleton Army Knight Prince
Skeleton Army Fireball Prince
Wizard Arrows Knight Fireball Skeleton Army Dark Prince Prince
Arrows Fireball Knight Wizard Skeleton Army Dark Prince Prince
Arrows Wizard Knight Fireball Dark Prince
Prince
Wizard Skeleton Army Dark Prince Arrows Knight Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball Dark Prince Prince
Fireball Arrows Knight Wizard Prince Miner
Skeleton Army Knight Dark Prince Prince
Skeleton Army Dark Prince Prince Knight Fireball
Knight Skeleton Army Dark Prince Prince
Arrows Fireball Wizard
Skeleton Army Dark Prince Prince Knight Fireball
Knight Skeleton Army Dark Prince Prince
Knight Fireball Skeleton Army Dark Prince Prince
Skeleton Army
Knight Dark Prince Prince
Skeleton Army Arrows Fireball Dark Prince Prince
Skeleton Army Dark Prince Prince Knight Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Knight Fireball Dark Prince Prince
Arrows Fireball Wizard Dark Prince
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Miner
Arrows Fireball Miner
Arrows Knight Fireball Dark Prince Prince
Fireball Wizard Arrows Dark Prince
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Miner Wizard
Fireball Prince
Miner Arrows Knight Fireball Wizard Dark Prince Prince
Fireball Arrows Wizard
Knight Fireball Miner
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Dark Prince Prince
Arrows Fireball Wizard Miner
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Wizard Dark Prince
Arrows Fireball Miner Wizard
Fireball Arrows Wizard Prince Miner
Fireball Miner Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard Miner
Arrows Fireball
Prince
Arrows Fireball Wizard
Fireball Skeleton Army Dark Prince Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Miner Knight Wizard Dark Prince Prince
Arrows Fireball Wizard
Arrows Fireball
Dark Prince Prince
Fireball
Fireball
Fireball Dark Prince Prince Miner
Prince
Fireball Wizard

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