My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Rune Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Guards Baby Dragon
Fireball
Firecracker Baby Dragon
Poison
Firecracker Guards
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Baby Dragon Rune Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Firecracker Guards Baby Dragon Rune Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mega Knight
Knight
Firecracker Baby Dragon Arrows Barbarian Barrel
Firecracker
Knight Barbarian Barrel Baby Dragon Rune Giant Mega Knight
Barbarian Barrel
Knight Firecracker Baby Dragon Mega Knight
Guards
Baby Dragon
Knight Firecracker Barbarian Barrel Mega Knight
Rune Giant
Firecracker
Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon

Defense Synergies 2 13

Arrows
Mega Knight Knight Barbarian Barrel
Knight
Firecracker Arrows Barbarian Barrel Baby Dragon
Firecracker
Knight Barbarian Barrel Guards Baby Dragon Mega Knight
Barbarian Barrel
Arrows Knight Firecracker Guards Baby Dragon Mega Knight
Guards
Firecracker Barbarian Barrel Baby Dragon
Baby Dragon
Knight Firecracker Barbarian Barrel Guards Mega Knight
Rune Giant
Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Baby Dragon
Knight Firecracker Mega Knight
Mega Knight Knight
Knight Firecracker Guards Mega Knight
Arrows Firecracker Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Firecracker Guards Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Barbarian Barrel Baby Dragon Mega Knight
Knight Guards Firecracker Barbarian Barrel Mega Knight
Guards Arrows Knight Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Mega Knight Knight Guards
Mega Knight Arrows Firecracker Barbarian Barrel Guards Baby Dragon
Knight Mega Knight
Mega Knight
Mega Knight Arrows Knight Firecracker
Arrows Mega Knight Knight Firecracker Barbarian Barrel Guards Baby Dragon
Arrows Barbarian Barrel Baby Dragon Knight Firecracker Guards Mega Knight
Mega Knight Arrows Knight Firecracker Barbarian Barrel Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Barbarian Barrel
Arrows Knight Firecracker Barbarian Barrel Baby Dragon Mega Knight
Guards Mega Knight Knight
Guards Mega Knight Knight Barbarian Barrel
Knight Guards Mega Knight
Arrows Firecracker Baby Dragon
Guards Knight
Mega Knight Knight
Mega Knight Knight Firecracker Barbarian Barrel Baby Dragon
Guards
Mega Knight Knight Guards
Mega Knight Arrows Guards
Mega Knight Knight Guards
Firecracker Baby Dragon Mega Knight
Guards Knight Firecracker Barbarian Barrel Baby Dragon
Arrows Mega Knight Firecracker Barbarian Barrel Baby Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel Guards Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel Baby Dragon
Arrows Knight Firecracker Barbarian Barrel Guards
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker
Guards
Firecracker Arrows Knight Barbarian Barrel
Arrows Firecracker Baby Dragon
Knight Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Baby Dragon
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Barbarian Barrel Guards
Arrows Firecracker Baby Dragon
Arrows Barbarian Barrel
Knight Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Guards Baby Dragon
Firecracker
Firecracker Barbarian Barrel Baby Dragon Mega Knight
Firecracker Mega Knight

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