My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Barbarians Goblin Cage Inferno Tower Electro Wizard
The Log
Firecracker Barbarians Goblin Cage
Earthquake
Firecracker Barbarians Goblin Cage Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker Barbarians Goblin Cage Electro Wizard
Fireball
Firecracker Barbarians Goblin Cage Inferno Tower Electro Wizard
Poison
Firecracker Barbarians Goblin Cage Inferno Tower Electro Wizard
Lightning
Knight Goblin Cage Inferno Tower Electro Wizard
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Goblin Cage Freeze Electro Wizard Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Goblin Cage

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze
Knight
Firecracker Arrows Electro Wizard
Firecracker
Knight Goblin Cage
Barbarians
Goblin Cage
Firecracker
Inferno Tower
Freeze
Arrows
Electro Wizard
Knight

Defense Synergies 4 10

Arrows
Knight Barbarians Inferno Tower
Knight
Firecracker Inferno Tower Electro Wizard Arrows Goblin Cage
Firecracker
Knight Goblin Cage Inferno Tower Electro Wizard
Barbarians
Arrows
Goblin Cage
Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower
Knight Electro Wizard Arrows Firecracker Goblin Cage
Freeze
Electro Wizard
Electro Wizard
Knight Inferno Tower Firecracker Goblin Cage Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Inferno Tower Electro Wizard
Barbarians Inferno Tower Knight Firecracker Goblin Cage Electro Wizard
Barbarians Goblin Cage Inferno Tower Knight Freeze Electro Wizard
Barbarians Goblin Cage Inferno Tower Knight Firecracker Electro Wizard
Arrows Firecracker Barbarians Goblin Cage
Arrows Freeze Firecracker Electro Wizard
Inferno Tower Electro Wizard Arrows Firecracker Goblin Cage Freeze
Arrows Barbarians Goblin Cage Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Cage
Knight Firecracker Barbarians Inferno Tower Electro Wizard
Barbarians Electro Wizard Arrows Knight Firecracker Freeze
Arrows Inferno Tower Firecracker Electro Wizard
Barbarians Goblin Cage Inferno Tower Knight Freeze Electro Wizard
Arrows Firecracker Barbarians Goblin Cage Freeze Electro Wizard
Barbarians Inferno Tower Knight Goblin Cage Electro Wizard
Barbarians Inferno Tower Goblin Cage Freeze Electro Wizard
Barbarians Arrows Knight Firecracker Goblin Cage Inferno Tower Electro Wizard
Arrows Goblin Cage Knight Firecracker Barbarians Electro Wizard
Arrows Goblin Cage Freeze Knight Firecracker Barbarians Electro Wizard
Barbarians Goblin Cage Inferno Tower Electro Wizard
Arrows Knight Firecracker Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblin Cage Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Firecracker
Barbarians Knight Goblin Cage Inferno Tower Electro Wizard
Knight Barbarians Goblin Cage Inferno Tower Electro Wizard
Barbarians Inferno Tower Knight Goblin Cage
Arrows Firecracker Freeze Electro Wizard
Knight Barbarians Goblin Cage Inferno Tower Electro Wizard
Inferno Tower Knight Barbarians Goblin Cage
Goblin Cage Freeze Electro Wizard Knight Firecracker Barbarians Inferno Tower
Inferno Tower Barbarians Goblin Cage
Knight Barbarians Goblin Cage Inferno Tower
Arrows Barbarians Goblin Cage Electro Wizard
Barbarians Knight Goblin Cage Inferno Tower
Firecracker Barbarians Goblin Cage
Barbarians Inferno Tower Electro Wizard Knight Firecracker Goblin Cage Freeze
Arrows Firecracker Barbarians Goblin Cage Inferno Tower Freeze Electro Wizard
Arrows Goblin Cage Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker Barbarians Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Electro Wizard
Firecracker Arrows Knight Electro Wizard
Arrows Firecracker
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker Electro Wizard
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
Arrows
Arrows Firecracker Freeze Electro Wizard
Arrows Firecracker
Electro Wizard Barbarians Freeze
Arrows Firecracker Electro Wizard
Freeze
Arrows
Knight Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard
Firecracker

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