My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Baby Dragon Witch
Zap
Firecracker Battle Ram Witch
Barbarian Barrel
Knight Firecracker Barbarians Battle Ram Wizard Witch
The Log
Firecracker Barbarians Battle Ram Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Barbarians Battle Ram Wizard Baby Dragon Witch
Fireball
Firecracker Barbarians Battle Ram Wizard Baby Dragon Witch
Poison
Firecracker Barbarians Wizard Witch
Lightning
Knight Battle Ram Wizard Baby Dragon Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Battle Ram Baby Dragon Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Battle Ram

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Battle Ram
Knight
Firecracker Battle Ram Baby Dragon Arrows Wizard Witch
Firecracker
Knight Battle Ram Baby Dragon
Barbarians
Battle Ram
Knight Arrows Firecracker Baby Dragon Witch
Wizard
Knight
Baby Dragon
Knight Firecracker Battle Ram Witch
Witch
Knight Battle Ram Baby Dragon

Defense Synergies 1 7

Arrows
Knight Barbarians
Knight
Firecracker Arrows Wizard Baby Dragon Witch
Firecracker
Knight Baby Dragon
Barbarians
Arrows
Battle Ram
Wizard
Knight
Baby Dragon
Knight Firecracker Witch
Witch
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Baby Dragon
Barbarians Knight Firecracker Witch
Barbarians Witch Knight
Barbarians Witch Knight Firecracker
Arrows Firecracker Barbarians
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Barbarians Baby Dragon
Barbarians Witch
Knight Firecracker Barbarians
Barbarians Witch Arrows Knight Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Barbarians Knight Wizard Witch
Wizard Arrows Firecracker Barbarians Baby Dragon Witch
Barbarians Knight
Barbarians
Barbarians Wizard Arrows Knight Firecracker Witch
Arrows Knight Firecracker Barbarians Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Knight Firecracker Barbarians
Barbarians
Wizard Arrows Knight Firecracker Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch
Arrows Knight Firecracker Wizard Baby Dragon
Barbarians Knight Witch
Knight Barbarians
Barbarians Knight Witch
Arrows Firecracker Wizard Baby Dragon Witch
Knight Barbarians Witch
Knight Barbarians
Knight Firecracker Barbarians Baby Dragon Witch
Witch Barbarians
Knight Barbarians Witch
Arrows Barbarians
Barbarians Knight Wizard Witch
Wizard Firecracker Barbarians Baby Dragon Witch
Barbarians Witch Knight Firecracker Baby Dragon
Arrows Firecracker Barbarians Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Knight Firecracker Barbarians
Wizard Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Firecracker Wizard Baby Dragon
Arrows
Arrows Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Barbarians Witch
Arrows Firecracker Wizard Baby Dragon Witch
Arrows
Knight Firecracker Wizard Baby Dragon
Arrows Firecracker Wizard Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch
Firecracker Wizard

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