My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Dark Prince P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Dark Prince Magic Archer
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Valkyrie Wizard Dark Prince P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Knight Valkyrie Wizard Dark Prince Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Valkyrie Dark Prince Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Dark Prince
Knight
Firecracker Arrows Wizard Magic Archer
Firecracker
Knight Valkyrie Dark Prince P.E.K.K.A
Valkyrie
Firecracker Wizard Dark Prince P.E.K.K.A Magic Archer
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A
Dark Prince
Arrows Firecracker Valkyrie Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Valkyrie Wizard
Magic Archer
P.E.K.K.A Knight Valkyrie Dark Prince

Defense Synergies 3 13

Arrows
Knight Valkyrie Dark Prince P.E.K.K.A
Knight
Firecracker Magic Archer Arrows Wizard
Firecracker
Knight Valkyrie Dark Prince P.E.K.K.A
Valkyrie
Firecracker Arrows Wizard P.E.K.K.A Magic Archer
Wizard
Knight Valkyrie Dark Prince P.E.K.K.A
Dark Prince
Arrows Firecracker Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Valkyrie Wizard
Magic Archer
Knight Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard Magic Archer
P.E.K.K.A Knight Firecracker Valkyrie Dark Prince
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Knight Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Dark Prince P.E.K.K.A
Arrows Firecracker Valkyrie Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A
Knight Firecracker Valkyrie Dark Prince
Valkyrie Arrows Knight Firecracker Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
P.E.K.K.A Knight Valkyrie Wizard Dark Prince
Valkyrie Wizard Arrows Firecracker Dark Prince P.E.K.K.A Magic Archer
P.E.K.K.A Knight
P.E.K.K.A
Wizard Arrows Knight Firecracker Valkyrie Dark Prince P.E.K.K.A
Arrows Knight Firecracker Valkyrie Wizard Dark Prince Magic Archer
Arrows Valkyrie Wizard Knight Firecracker Dark Prince Magic Archer
P.E.K.K.A
Valkyrie Wizard Dark Prince Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Dark Prince P.E.K.K.A
Arrows Knight Firecracker Valkyrie Wizard Magic Archer
P.E.K.K.A Knight Valkyrie Dark Prince
Valkyrie Dark Prince P.E.K.K.A Knight
P.E.K.K.A Knight Valkyrie Dark Prince
Arrows Firecracker Wizard Magic Archer
Dark Prince P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Knight Firecracker Valkyrie Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Knight Valkyrie Dark Prince
P.E.K.K.A Arrows Valkyrie Dark Prince
Dark Prince P.E.K.K.A Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Magic Archer
Knight Firecracker Valkyrie Dark Prince P.E.K.K.A Magic Archer
Arrows Valkyrie Firecracker Wizard Dark Prince P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker Valkyrie
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker Valkyrie Dark Prince
Wizard Arrows Firecracker Valkyrie Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard
Firecracker Arrows Knight Valkyrie Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Dark Prince Magic Archer
Arrows Firecracker Valkyrie Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Wizard
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Wizard Magic Archer
Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Knight Firecracker Valkyrie Wizard Dark Prince Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker Dark Prince P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Magic Archer
P.E.K.K.A
Firecracker Wizard

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