My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Witch Balloon
Zap
Goblin Gang Witch Balloon
Barbarian Barrel
Knight Goblin Gang Witch Executioner
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Witch Balloon Executioner P.E.K.K.A
Fireball
Goblin Gang Witch Balloon Executioner
Poison
Goblin Gang Witch Balloon Executioner
Lightning
Knight Witch Balloon Executioner
Rocket
Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Freeze Witch Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Freeze

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Knight Freeze
Knight
Goblin Gang Balloon Executioner Arrows Witch
Goblin Gang
Knight Balloon P.E.K.K.A
Freeze
Balloon Arrows
Witch
Knight P.E.K.K.A
Balloon
Arrows Knight Freeze Goblin Gang Executioner
Executioner
Knight Balloon P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Witch Executioner

Defense Synergies 2 4

Arrows
Knight P.E.K.K.A
Knight
Goblin Gang Executioner Arrows Witch
Goblin Gang
Knight P.E.K.K.A
Freeze
Witch
Knight
Balloon
Executioner
Knight
P.E.K.K.A
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
P.E.K.K.A Knight Goblin Gang Witch Executioner
Goblin Gang Witch P.E.K.K.A Knight Freeze Executioner
Witch P.E.K.K.A Knight Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Freeze Executioner
Arrows Goblin Gang Freeze Witch Executioner
Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Knight Goblin Gang
Goblin Gang Witch Executioner Arrows Knight Freeze
Arrows Executioner Goblin Gang Witch
P.E.K.K.A Knight Goblin Gang Freeze Witch
Executioner Arrows Goblin Gang Freeze Witch P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Freeze P.E.K.K.A
Arrows Knight Goblin Gang Witch Executioner P.E.K.K.A
Arrows Knight Goblin Gang Witch Executioner
Arrows Freeze Witch Executioner Knight
P.E.K.K.A
Goblin Gang Arrows Knight Witch Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Witch P.E.K.K.A
Arrows Knight Goblin Gang Executioner
Goblin Gang P.E.K.K.A Knight Witch
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Witch Executioner
Arrows Executioner Goblin Gang Freeze Witch
Goblin Gang P.E.K.K.A Knight Witch
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Knight Witch
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Witch Executioner
Witch Executioner
Goblin Gang Witch Knight Freeze Executioner P.E.K.K.A
Arrows Executioner Freeze Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows Executioner
Arrows
Arrows Knight Freeze
Executioner Arrows
Arrows Executioner Freeze Witch
Arrows Witch Executioner
Arrows Freeze Executioner
Arrows
Goblin Gang
Arrows Knight
Arrows Executioner
Knight Executioner
Arrows Freeze
Arrows
Arrows Witch Executioner
Arrows Executioner
Arrows Freeze
Arrows Executioner
Arrows Witch
Arrows
Arrows
Arrows Freeze Witch Executioner
Witch
Arrows Witch Executioner
Arrows Witch
Arrows
Arrows Witch Executioner
Freeze Witch
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Goblin Gang Freeze Witch
Arrows Witch Executioner
Freeze
Arrows
Knight Goblin Gang Executioner
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Goblin Gang Freeze Witch
Witch Executioner
Freeze Witch Executioner
P.E.K.K.A

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