My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Mortar
Barbarian Barrel
Knight Goblin Gang Firecracker Mortar Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Mortar Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Hog Rider Electro Wizard
Fireball
Goblin Gang Firecracker Mortar Hog Rider Electro Wizard
Poison
Goblin Gang Firecracker Mortar Electro Wizard
Lightning
Knight Mortar Electro Wizard
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Goblin Gang Firecracker Mortar Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Goblin Gang

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mortar
Knight
Goblin Gang Firecracker Mortar Hog Rider Arrows The Log Electro Wizard
Goblin Gang
Knight Hog Rider Firecracker Mortar
Firecracker
Knight Hog Rider Goblin Gang Mortar
Mortar
Knight Arrows Goblin Gang Firecracker Hog Rider The Log
Hog Rider
Arrows Knight Goblin Gang Firecracker The Log Mortar Electro Wizard
The Log
Hog Rider Knight Mortar
Electro Wizard
Knight Hog Rider

Defense Synergies 4 13

Arrows
Knight Mortar
Knight
Goblin Gang Firecracker Electro Wizard Arrows Mortar The Log
Goblin Gang
Knight Firecracker Mortar The Log Electro Wizard
Firecracker
Knight The Log Goblin Gang Mortar Electro Wizard
Mortar
Arrows Knight Goblin Gang Firecracker The Log Electro Wizard
Hog Rider
The Log
Firecracker Knight Goblin Gang Mortar Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar The Log Electro Wizard
Knight Goblin Gang Firecracker Mortar The Log Electro Wizard
Goblin Gang Mortar Knight Electro Wizard
Knight Goblin Gang Firecracker Mortar Electro Wizard
Arrows Firecracker The Log
Arrows Goblin Gang The Log Firecracker Electro Wizard
Electro Wizard Arrows Goblin Gang Firecracker Mortar
Arrows The Log Electro Wizard
Goblin Gang Mortar
Knight Goblin Gang Firecracker Electro Wizard
Goblin Gang Electro Wizard Arrows Knight Firecracker The Log
Arrows Goblin Gang Firecracker Electro Wizard
Mortar Knight Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Firecracker Mortar The Log Electro Wizard
Knight Goblin Gang Mortar Electro Wizard
Goblin Gang Mortar The Log Electro Wizard
Arrows Knight Goblin Gang Firecracker Mortar Electro Wizard
Arrows Mortar Knight Goblin Gang Firecracker The Log Electro Wizard
Arrows Mortar The Log Knight Firecracker Electro Wizard
Mortar Electro Wizard
Goblin Gang Arrows Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Firecracker Mortar The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang
Arrows Firecracker Goblin Gang Electro Wizard
Goblin Gang Knight Electro Wizard
Knight
Electro Wizard Knight Firecracker Mortar The Log
Goblin Gang
Knight
Arrows The Log Electro Wizard
Knight Goblin Gang
Firecracker
Goblin Gang Electro Wizard Knight Firecracker Mortar The Log
Arrows Firecracker The Log Electro Wizard
Arrows Mortar Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Mortar The Log
Arrows Firecracker Mortar The Log Electro Wizard
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker
Arrows Firecracker Mortar The Log
Arrows The Log Firecracker
Arrows The Log Firecracker Mortar
Goblin Gang Electro Wizard
Firecracker Arrows Knight Mortar The Log Electro Wizard
Arrows Firecracker
Knight Firecracker Mortar The Log
Arrows Firecracker Mortar
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Mortar
Arrows Firecracker Mortar The Log Electro Wizard
Arrows Firecracker Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows Firecracker The Log Mortar
Arrows Firecracker Mortar The Log Electro Wizard
Arrows Mortar The Log
Arrows Firecracker Mortar The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows Mortar The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard Goblin Gang
Arrows Firecracker Electro Wizard
Arrows The Log
Knight Goblin Gang Firecracker Electro Wizard
Arrows The Log Firecracker Mortar
Arrows
Firecracker
Goblin Gang Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Mortar The Log Electro Wizard
Firecracker Mortar

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