My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Royal Hogs Skeleton Army
Zap
Goblin Gang Royal Hogs Skeleton Army
Barbarian Barrel
Knight Goblin Gang Valkyrie Bomb Tower Royal Hogs Skeleton Army
The Log
Goblin Gang Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Goblin Gang Bomb Tower Royal Hogs Skeleton Army
Arrows
Goblin Gang Royal Hogs Skeleton Army
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Royal Hogs Skeleton Army
Fireball
Goblin Gang Bomb Tower Royal Hogs Skeleton Army
Poison
Goblin Gang Bomb Tower Royal Hogs Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie Bomb Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight Mini P.E.K.K.A
Knight
Goblin Gang Arrows Royal Hogs
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Royal Hogs
Mini P.E.K.K.A
Arrows Goblin Gang Valkyrie Royal Hogs
Valkyrie
Goblin Gang Mini P.E.K.K.A Royal Hogs
Bomb Tower
Royal Hogs
Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Skeleton Army

Defense Synergies 2 15

Arrows
Knight Mini P.E.K.K.A Valkyrie Bomb Tower
Knight
Goblin Gang Bomb Tower Arrows Mini P.E.K.K.A Skeleton Army
Goblin Gang
Knight Mini P.E.K.K.A Valkyrie Bomb Tower Skeleton Army
Mini P.E.K.K.A
Arrows Knight Goblin Gang Valkyrie Bomb Tower Skeleton Army
Valkyrie
Arrows Goblin Gang Mini P.E.K.K.A Bomb Tower
Bomb Tower
Knight Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Royal Hogs
Skeleton Army
Knight Goblin Gang Mini P.E.K.K.A Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Mini P.E.K.K.A Bomb Tower Skeleton Army Knight Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Bomb Tower Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Bomb Tower Skeleton Army Knight Goblin Gang Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Bomb Tower Skeleton Army
Arrows Goblin Gang Skeleton Army Valkyrie Bomb Tower
Arrows Goblin Gang Bomb Tower
Arrows Valkyrie Bomb Tower
Mini P.E.K.K.A Goblin Gang Bomb Tower Skeleton Army
Knight Goblin Gang Skeleton Army Mini P.E.K.K.A Valkyrie
Goblin Gang Valkyrie Skeleton Army Arrows Knight Bomb Tower
Arrows Goblin Gang
Mini P.E.K.K.A Bomb Tower Skeleton Army Knight Goblin Gang Valkyrie
Valkyrie Bomb Tower Skeleton Army Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Bomb Tower
Bomb Tower Skeleton Army Goblin Gang Mini P.E.K.K.A
Bomb Tower Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Valkyrie Bomb Tower Knight Goblin Gang Skeleton Army
Arrows Valkyrie Bomb Tower Knight
Mini P.E.K.K.A Bomb Tower
Goblin Gang Valkyrie Skeleton Army Arrows Knight Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Knight Goblin Gang Mini P.E.K.K.A Valkyrie Bomb Tower
Goblin Gang Skeleton Army Knight Mini P.E.K.K.A Valkyrie Bomb Tower
Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army Knight
Knight Goblin Gang Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Goblin Gang Bomb Tower
Goblin Gang Mini P.E.K.K.A Skeleton Army Knight Valkyrie Bomb Tower
Mini P.E.K.K.A Knight Valkyrie Bomb Tower Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Bomb Tower Skeleton Army
Goblin Gang Skeleton Army
Knight Mini P.E.K.K.A Valkyrie Bomb Tower
Skeleton Army Arrows Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Goblin Gang Valkyrie Bomb Tower
Valkyrie Bomb Tower Skeleton Army
Goblin Gang Skeleton Army Knight Mini P.E.K.K.A Valkyrie Bomb Tower
Arrows Valkyrie Mini P.E.K.K.A Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Goblin Gang Skeleton Army
Arrows
Arrows
Knight Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Goblin Gang

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