My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Knight Wizard Executioner Bandit
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Hog Rider Wizard Executioner Bandit
Fireball
Hog Rider Wizard Executioner Bandit
Poison
Wizard Executioner
Lightning
Knight Wizard Executioner Bandit
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Bandit Hog Rider Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Tornado Bandit

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Bandit Mega Knight
Knight
Hog Rider Executioner Arrows Wizard
Hog Rider
Arrows Knight Wizard Tornado Executioner Bandit Mega Knight
Wizard
Tornado Knight Hog Rider Bandit Mega Knight
Tornado
Wizard Executioner Hog Rider Mega Knight
Executioner
Knight Tornado Hog Rider Bandit Mega Knight
Bandit
Arrows Hog Rider Wizard Executioner Mega Knight
Mega Knight
Arrows Hog Rider Wizard Tornado Executioner Bandit

Defense Synergies 4 11

Arrows
Mega Knight Knight Tornado Bandit
Knight
Executioner Arrows Wizard Tornado
Hog Rider
Wizard
Tornado Knight Bandit Mega Knight
Tornado
Wizard Executioner Arrows Knight Mega Knight
Executioner
Knight Tornado Bandit Mega Knight
Bandit
Arrows Wizard Executioner Mega Knight
Mega Knight
Arrows Wizard Tornado Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Executioner
Knight Executioner Bandit Mega Knight
Tornado Mega Knight Knight Executioner Bandit
Knight Bandit Mega Knight
Arrows Tornado Mega Knight
Arrows Tornado Executioner Bandit Mega Knight
Tornado Arrows Wizard Executioner
Arrows Bandit Mega Knight
Tornado
Knight Tornado Bandit Mega Knight
Executioner Arrows Knight Wizard Tornado Bandit Mega Knight
Arrows Executioner Wizard Tornado
Mega Knight Knight Wizard Bandit
Wizard Executioner Mega Knight Arrows Tornado
Knight Bandit Mega Knight
Tornado Bandit Mega Knight
Wizard Mega Knight Arrows Knight Tornado Executioner
Arrows Mega Knight Knight Wizard Tornado Executioner Bandit
Arrows Wizard Tornado Executioner Knight Bandit Mega Knight
Tornado
Wizard Mega Knight Arrows Knight Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Arrows Knight Wizard Executioner Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight Tornado Bandit
Knight Executioner Bandit Mega Knight
Arrows Wizard Executioner Tornado
Knight Bandit
Mega Knight Knight
Mega Knight Knight Tornado Bandit
Mega Knight Knight
Mega Knight Arrows Tornado
Mega Knight Knight Wizard Executioner Bandit
Wizard Executioner Mega Knight
Knight Tornado Executioner
Arrows Executioner Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Tornado Executioner Bandit
Arrows Bandit
Arrows Knight
Wizard Executioner Arrows Mega Knight
Arrows Wizard Executioner Tornado
Arrows Wizard Tornado Executioner
Arrows Wizard Tornado Executioner
Arrows Wizard Tornado Bandit
Tornado
Arrows Knight Wizard Tornado Bandit
Arrows Wizard Tornado Executioner
Knight Executioner Bandit
Arrows Bandit
Arrows
Arrows Wizard Executioner Bandit
Arrows Wizard Executioner Bandit Mega Knight
Arrows Tornado
Arrows Wizard Executioner Bandit Mega Knight
Arrows Wizard Tornado Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Executioner Mega Knight
Arrows Wizard Tornado Executioner Bandit
Arrows Wizard Tornado Bandit Mega Knight
Arrows Tornado Bandit
Arrows Wizard Tornado Executioner
Wizard
Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Bandit
Arrows Wizard Tornado Executioner
Arrows
Knight Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows Tornado
Executioner Mega Knight
Tornado
Tornado Executioner
Tornado Executioner Bandit Mega Knight

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