My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Baby Dragon Electro Dragon P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Baby Dragon Electro Dragon
Zap
Barbarian Barrel
Knight Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Mega Minion Wizard Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Mega Minion Wizard Baby Dragon Electro Dragon
Poison
Mega Minion Wizard Electro Dragon
Lightning
Knight Mega Minion Wizard Baby Dragon Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Baby Dragon P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Baby Dragon Wizard Electro Dragon P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Mega Minion Baby Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Mega Minion
Knight
Mega Minion Baby Dragon Arrows Wizard Electro Dragon
Mega Minion
Knight Arrows Baby Dragon Electro Giant
Wizard
Knight P.E.K.K.A
Baby Dragon
Knight Mega Minion Electro Dragon P.E.K.K.A Electro Giant
Electro Dragon
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Wizard Baby Dragon Electro Dragon
Electro Giant
Mega Minion Baby Dragon

Defense Synergies 2 10

Arrows
Knight Mega Minion P.E.K.K.A
Knight
Mega Minion Electro Dragon Arrows Wizard Baby Dragon
Mega Minion
Knight Arrows Wizard Baby Dragon
Wizard
Knight Mega Minion P.E.K.K.A
Baby Dragon
Knight Mega Minion Electro Dragon P.E.K.K.A
Electro Dragon
Knight Baby Dragon
P.E.K.K.A
Arrows Wizard Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard Baby Dragon Electro Dragon
P.E.K.K.A Knight Mega Minion Electro Dragon
P.E.K.K.A Knight Mega Minion Electro Dragon
P.E.K.K.A Knight Mega Minion Electro Dragon
Arrows P.E.K.K.A
Arrows Mega Minion Baby Dragon Electro Dragon
Mega Minion Arrows Wizard Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon P.E.K.K.A Electro Giant
P.E.K.K.A
Knight
Arrows Knight Mega Minion Wizard Baby Dragon Electro Dragon Electro Giant
Arrows Mega Minion Wizard Baby Dragon Electro Dragon
P.E.K.K.A Knight Wizard Electro Dragon
Wizard Arrows Mega Minion Baby Dragon Electro Dragon P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Electro Giant
Wizard Arrows Knight Electro Dragon P.E.K.K.A
Arrows Knight Mega Minion Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Knight Mega Minion Electro Dragon
P.E.K.K.A
Wizard Arrows Knight Baby Dragon Electro Dragon P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Giant
Arrows Knight Mega Minion Wizard Baby Dragon Electro Dragon
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows Wizard Electro Giant Baby Dragon Electro Dragon
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight Mega Minion Baby Dragon
P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion Electro Dragon
P.E.K.K.A Arrows Electro Giant
P.E.K.K.A Knight Wizard
Wizard Baby Dragon Electro Dragon Electro Giant
Electro Dragon Electro Giant Knight Mega Minion Baby Dragon P.E.K.K.A
Arrows Mega Minion Wizard Baby Dragon Electro Dragon P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon Electro Dragon
Arrows Knight
Wizard Arrows Baby Dragon
Arrows Wizard Electro Giant Mega Minion Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Wizard Electro Dragon
Electro Dragon
Arrows Knight Wizard Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Knight Baby Dragon
Arrows Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows
Arrows Mega Minion Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon Electro Giant
Baby Dragon
Arrows Wizard
Arrows Baby Dragon Electro Dragon
Arrows Electro Giant Wizard Baby Dragon Electro Dragon
Mega Minion
Arrows Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Electro Dragon Electro Giant
Electro Dragon Mega Minion Wizard Electro Giant
Mega Minion
Arrows Wizard Electro Dragon
Arrows Electro Dragon
P.E.K.K.A
Arrows Wizard
Electro Dragon
Arrows Mega Minion Wizard Baby Dragon Electro Dragon
Arrows
Knight Mega Minion Wizard Baby Dragon Electro Dragon
Arrows Wizard Baby Dragon Electro Dragon
Arrows Electro Giant
Mega Minion Electro Dragon P.E.K.K.A
Electro Dragon Electro Giant Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon Electro Giant
P.E.K.K.A
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: