My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Wizard Golem Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Mega Minion Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Knight Mega Minion Wizard Lumberjack Night Witch
Fireball
Mega Minion Wizard Lumberjack Night Witch
Poison
Mega Minion Wizard Night Witch
Lightning
Knight Mega Minion Wizard Lumberjack Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mega Minion Tornado Lumberjack Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Mega Minion Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mega Minion Lumberjack Night Witch
Knight
Mega Minion Arrows Wizard Lumberjack Night Witch
Mega Minion
Knight Golem Arrows
Wizard
Tornado Knight Golem Lumberjack
Tornado
Wizard Golem Night Witch
Golem
Arrows Mega Minion Night Witch Wizard Tornado Lumberjack
Lumberjack
Arrows Knight Wizard Golem Night Witch
Night Witch
Golem Arrows Knight Tornado Lumberjack

Defense Synergies 2 13

Arrows
Knight Mega Minion Tornado Lumberjack
Knight
Mega Minion Arrows Wizard Tornado Lumberjack Night Witch
Mega Minion
Knight Arrows Wizard Tornado Lumberjack Night Witch
Wizard
Tornado Knight Mega Minion Lumberjack
Tornado
Wizard Arrows Knight Mega Minion
Golem
Lumberjack
Arrows Knight Mega Minion Wizard
Night Witch
Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Wizard
Lumberjack Knight Mega Minion Night Witch
Tornado Lumberjack Knight Mega Minion Night Witch
Lumberjack Night Witch Knight Mega Minion
Arrows Tornado Lumberjack
Arrows Tornado Mega Minion Lumberjack Night Witch
Mega Minion Tornado Arrows Wizard Night Witch
Arrows
Tornado Lumberjack Night Witch
Knight Tornado Lumberjack Night Witch
Arrows Knight Mega Minion Wizard Tornado Lumberjack Night Witch
Arrows Mega Minion Wizard Tornado Night Witch
Lumberjack Night Witch Knight Wizard
Wizard Arrows Mega Minion Tornado Lumberjack Night Witch
Knight Lumberjack
Tornado Lumberjack
Wizard Arrows Knight Tornado Lumberjack Night Witch
Arrows Knight Mega Minion Wizard Tornado Lumberjack Night Witch
Arrows Wizard Tornado Knight Mega Minion Lumberjack
Tornado Lumberjack
Wizard Arrows Knight Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Mega Minion Wizard Lumberjack
Lumberjack Knight
Lumberjack Knight Tornado Night Witch
Knight Lumberjack Night Witch
Arrows Wizard Tornado
Knight Mega Minion Lumberjack Night Witch
Knight Lumberjack
Knight Mega Minion Tornado
Mega Minion
Knight Mega Minion Lumberjack
Arrows Tornado
Knight Wizard Lumberjack Night Witch
Wizard
Knight Mega Minion Tornado Lumberjack Night Witch
Arrows Mega Minion Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Tornado
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Mega Minion Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado Lumberjack Night Witch
Arrows Knight Wizard Tornado
Arrows Wizard Tornado
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows Tornado
Night Witch
Arrows Mega Minion Wizard
Arrows Wizard Tornado
Night Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard
Mega Minion
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Arrows Wizard Tornado Night Witch
Mega Minion Wizard
Mega Minion Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Night Witch
Arrows Mega Minion Wizard Tornado
Arrows
Knight Mega Minion Wizard Lumberjack
Arrows Wizard
Arrows Tornado
Mega Minion
Tornado
Tornado
Tornado
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: