My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Night Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Night Witch Skeleton King
Giant Snowball
Skeleton Army Clone Night Witch Skeleton King
Zap
Skeleton Army Clone Night Witch Skeleton King
Barbarian Barrel
Knight Skeleton Army Clone Night Witch Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Clone Skeleton King
Earthquake
Skeleton Army Clone Skeleton King
Arrows
Skeleton Army Clone Night Witch Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Skeleton Army Clone Night Witch Skeleton King
Fireball
Skeleton Army Clone Night Witch Skeleton King
Poison
Skeleton Army Clone Night Witch Skeleton King
Lightning
Knight Mini P.E.K.K.A Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Skeleton Army Clone Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Skeleton Army Clone Mini P.E.K.K.A Night Witch Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Skeleton Army Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Night Witch Mega Knight
Knight
Arrows Night Witch
Mini P.E.K.K.A
Arrows Mega Knight
Skeleton Army
Clone Skeleton King
Clone
Skeleton Army Night Witch
Night Witch
Clone Arrows Knight Mega Knight Skeleton King
Mega Knight
Arrows Mini P.E.K.K.A Night Witch
Skeleton King
Skeleton Army Night Witch

Defense Synergies 1 8

Arrows
Mega Knight Knight Mini P.E.K.K.A
Knight
Arrows Mini P.E.K.K.A Skeleton Army Night Witch
Mini P.E.K.K.A
Arrows Knight Skeleton Army
Skeleton Army
Knight Mini P.E.K.K.A Skeleton King
Clone
Night Witch
Knight Mega Knight
Mega Knight
Arrows Night Witch
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Skeleton Army Knight Night Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Knight Mega Knight Skeleton King
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Night Witch Mega Knight
Arrows Night Witch
Arrows Mega Knight
Mini P.E.K.K.A Skeleton Army Night Witch Skeleton King
Knight Skeleton Army Mini P.E.K.K.A Night Witch Mega Knight
Skeleton Army Arrows Knight Night Witch Mega Knight Skeleton King
Arrows Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Mega Knight Knight
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Night Witch Skeleton King
Mini P.E.K.K.A Skeleton Army Knight Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Mini P.E.K.K.A Skeleton Army Night Witch
Arrows Mega Knight Knight Skeleton Army Night Witch
Arrows Knight Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows Knight Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Knight Mini P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Night Witch
Knight Mini P.E.K.K.A Skeleton Army Night Witch Mega Knight
Arrows
Mini P.E.K.K.A Skeleton Army Knight Night Witch
Mini P.E.K.K.A Mega Knight Knight Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A
Skeleton Army Mega Knight Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Night Witch Skeleton King
Skeleton Army Mega Knight
Skeleton Army Knight Mini P.E.K.K.A Night Witch Skeleton King
Arrows Mega Knight Mini P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows Night Witch
Mini P.E.K.K.A Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Army Night Witch
Arrows
Arrows
Knight Mini P.E.K.K.A Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Skeleton King
Mega Knight
Mega Knight

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