My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians Musketeer Witch
Zap
Minions Witch
Barbarian Barrel
Knight Barbarians Musketeer Wizard Witch
The Log
Barbarians Musketeer Witch
Earthquake
Barbarians Witch
Arrows
Minions Witch
Royal Delivery
Knight Minions Barbarians Musketeer Wizard Witch P.E.K.K.A
Fireball
Minions Barbarians Musketeer Wizard Witch
Poison
Minions Barbarians Musketeer Wizard Witch
Lightning
Knight Musketeer Wizard Witch
Rocket
Barbarians Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Musketeer Barbarians Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Minions Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Minions Musketeer Arrows Wizard Witch
Minions
Knight P.E.K.K.A
Barbarians
Musketeer
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Witch
Knight P.E.K.K.A
P.E.K.K.A
Arrows Minions Musketeer Wizard Witch

Defense Synergies 2 9

Arrows
Knight Barbarians P.E.K.K.A
Knight
Minions Musketeer Arrows Wizard Witch
Minions
Knight Musketeer P.E.K.K.A
Barbarians
Arrows
Musketeer
Knight Minions P.E.K.K.A
Wizard
Knight P.E.K.K.A
Witch
Knight
P.E.K.K.A
Arrows Minions Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Wizard
Barbarians P.E.K.K.A Knight Minions Musketeer Witch
Barbarians Witch P.E.K.K.A Knight Minions Musketeer
Barbarians Witch P.E.K.K.A Knight Minions Musketeer
Arrows Barbarians P.E.K.K.A
Arrows Minions Musketeer
Minions Musketeer Arrows Wizard Witch
Arrows Barbarians Musketeer P.E.K.K.A
Barbarians Witch P.E.K.K.A Minions Musketeer
Knight Barbarians Musketeer
Minions Barbarians Witch Arrows Knight Musketeer Wizard
Arrows Minions Musketeer Wizard Witch
Barbarians P.E.K.K.A Knight Minions Musketeer Wizard Witch
Wizard Arrows Minions Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Knight
Barbarians P.E.K.K.A
Barbarians Wizard Arrows Knight Minions Musketeer Witch P.E.K.K.A
Arrows Knight Minions Barbarians Musketeer Wizard Witch
Arrows Wizard Witch Knight Minions Barbarians Musketeer
Barbarians P.E.K.K.A Musketeer
Wizard Arrows Knight Minions Barbarians Musketeer Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch P.E.K.K.A
Arrows Knight Musketeer Wizard
Barbarians P.E.K.K.A Knight Minions Musketeer Witch
P.E.K.K.A Knight Barbarians Musketeer
Barbarians P.E.K.K.A Knight Musketeer Witch
Arrows Wizard Minions Musketeer Witch
P.E.K.K.A Knight Minions Barbarians Musketeer Witch
P.E.K.K.A Knight Barbarians
P.E.K.K.A Knight Minions Barbarians Witch
Witch P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Knight Minions Barbarians Musketeer Witch
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Knight Wizard Witch
Wizard Barbarians Musketeer Witch
Barbarians Witch Knight Minions Musketeer P.E.K.K.A
Arrows Minions Barbarians Musketeer Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Barbarians Musketeer
Wizard Arrows
Arrows Wizard Minions Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Musketeer
Arrows Knight Musketeer Wizard
Arrows Musketeer Wizard
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
Minions
Arrows Musketeer Wizard
Arrows Wizard Witch
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Wizard Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch
Minions Musketeer Wizard Witch
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Minions Barbarians Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows
Knight Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Musketeer P.E.K.K.A
Minions Musketeer Witch
Musketeer Witch
Musketeer Witch
P.E.K.K.A
Wizard

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