My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army
Giant Snowball
Minions Musketeer Hog Rider Furnace Skeleton Army
Zap
Minions Furnace Skeleton Army
Barbarian Barrel
Knight Musketeer Furnace Skeleton Army
The Log
Musketeer Hog Rider Furnace Skeleton Army
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Minions Furnace Skeleton Army
Royal Delivery
Knight Minions Musketeer Hog Rider Skeleton Army
Fireball
Minions Musketeer Hog Rider Furnace Skeleton Army
Poison
Minions Musketeer Furnace Skeleton Army
Lightning
Knight Musketeer Furnace
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Army Musketeer Hog Rider Furnace Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Army

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze
Knight
Minions Musketeer Hog Rider Arrows Furnace
Minions
Knight Hog Rider
Musketeer
Knight Hog Rider
Hog Rider
Arrows Knight Minions Musketeer Freeze Furnace
Furnace
Knight Hog Rider
Skeleton Army
Freeze
Hog Rider Arrows

Defense Synergies 2 10

Arrows
Knight Furnace
Knight
Minions Musketeer Arrows Furnace Skeleton Army
Minions
Knight Musketeer Freeze
Musketeer
Knight Minions Furnace Skeleton Army
Hog Rider
Furnace
Arrows Knight Musketeer Skeleton Army
Skeleton Army
Knight Musketeer Furnace Freeze
Freeze
Minions Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer
Skeleton Army Knight Minions Musketeer Furnace
Furnace Skeleton Army Knight Minions Musketeer Freeze
Skeleton Army Knight Minions Musketeer Furnace
Arrows Skeleton Army
Arrows Skeleton Army Freeze Minions Musketeer Furnace
Minions Musketeer Furnace Arrows Freeze
Arrows Musketeer
Minions Musketeer Furnace Skeleton Army
Knight Skeleton Army Musketeer
Minions Skeleton Army Arrows Knight Musketeer Furnace Freeze
Arrows Minions Musketeer Furnace
Furnace Skeleton Army Knight Minions Musketeer Freeze
Skeleton Army Arrows Minions Furnace Freeze
Skeleton Army Knight Furnace
Skeleton Army Furnace Freeze
Arrows Knight Minions Musketeer Furnace Skeleton Army
Arrows Knight Minions Musketeer Furnace Skeleton Army
Arrows Furnace Freeze Knight Minions Musketeer
Musketeer
Skeleton Army Arrows Knight Minions Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Furnace
Arrows Knight Musketeer
Skeleton Army Knight Minions Musketeer Furnace
Skeleton Army Knight Musketeer
Knight Musketeer Skeleton Army
Arrows Furnace Minions Musketeer Freeze
Skeleton Army Knight Minions Musketeer Furnace
Knight Skeleton Army
Freeze Knight Minions Skeleton Army
Musketeer Skeleton Army
Knight Minions Musketeer
Skeleton Army Arrows
Skeleton Army Knight
Musketeer Furnace Skeleton Army
Skeleton Army Knight Minions Musketeer Furnace Freeze
Arrows Minions Musketeer Freeze
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Knight Musketeer Freeze
Arrows Furnace
Arrows Minions Musketeer Furnace Freeze
Arrows Musketeer Furnace
Arrows Freeze
Arrows
Minions Musketeer
Arrows Knight Musketeer
Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer Freeze
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows Freeze
Minions
Arrows Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Furnace
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Furnace
Minions Musketeer Freeze
Arrows Musketeer
Arrows Freeze
Arrows
Minions Musketeer Skeleton Army Freeze
Arrows Musketeer
Freeze
Arrows
Knight Musketeer
Arrows Musketeer
Arrows
Musketeer
Minions Musketeer Freeze
Musketeer
Musketeer Freeze

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