My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Musketeer Wall Breakers
Zap
Mortar Wall Breakers
Barbarian Barrel
Knight Mortar Musketeer Goblin Cage Wall Breakers
The Log
Musketeer Goblin Cage Wall Breakers
Earthquake
Mortar Goblin Cage
Arrows
Wall Breakers
Royal Delivery
Knight Musketeer Goblin Cage Wall Breakers Mother Witch
Fireball
Mortar Musketeer Goblin Cage Wall Breakers Mother Witch
Poison
Mortar Musketeer Goblin Cage Mother Witch
Lightning
Knight Mortar Musketeer Goblin Cage Mother Witch
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Knight Mortar Musketeer Goblin Cage Mother Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Knight Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mortar Wall Breakers Mother Witch
Knight
Mortar Musketeer Wall Breakers Arrows Mother Witch
Mortar
Knight Arrows Musketeer Rocket
Musketeer
Knight Mortar Goblin Cage
Goblin Cage
Musketeer Wall Breakers
Rocket
Mortar
Wall Breakers
Knight Arrows Goblin Cage
Mother Witch
Arrows Knight

Defense Synergies 1 9

Arrows
Knight Mortar Mother Witch
Knight
Musketeer Arrows Mortar Goblin Cage Mother Witch
Mortar
Arrows Knight Musketeer
Musketeer
Knight Mortar Goblin Cage
Goblin Cage
Knight Musketeer Mother Witch
Rocket
Wall Breakers
Mother Witch
Arrows Knight Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Musketeer Goblin Cage
Knight Mortar Musketeer Goblin Cage
Mortar Goblin Cage Rocket Knight Musketeer
Goblin Cage Knight Mortar Musketeer
Arrows Goblin Cage Rocket
Arrows Musketeer Mother Witch
Musketeer Rocket Arrows Mortar Goblin Cage
Rocket Arrows Musketeer Goblin Cage
Mortar Musketeer Goblin Cage
Knight Musketeer
Mother Witch Arrows Knight Musketeer
Arrows Musketeer
Mortar Goblin Cage Knight Musketeer Rocket
Rocket Arrows Mortar Goblin Cage
Knight Mortar Goblin Cage
Rocket Mortar Goblin Cage
Arrows Knight Mortar Musketeer Goblin Cage
Arrows Mortar Goblin Cage Knight Musketeer
Arrows Mortar Goblin Cage Knight Musketeer Mother Witch
Mortar Musketeer Goblin Cage
Arrows Knight Musketeer Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Arrows Knight Mortar Musketeer Rocket
Knight Musketeer Goblin Cage Rocket
Rocket Knight Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Arrows Rocket Mother Witch Musketeer
Rocket Knight Musketeer Goblin Cage
Knight Goblin Cage
Goblin Cage Rocket Knight Mortar
Musketeer Goblin Cage
Knight Musketeer Goblin Cage
Rocket Arrows Goblin Cage
Rocket Knight Goblin Cage
Musketeer Goblin Cage
Knight Mortar Musketeer Goblin Cage Rocket
Arrows Musketeer Goblin Cage Mother Witch
Arrows Mortar Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows
Arrows Knight Musketeer Rocket
Rocket Arrows Mortar
Arrows Mother Witch Musketeer Rocket
Arrows Mortar Musketeer
Arrows
Arrows Mortar
Rocket Musketeer
Rocket Arrows Knight Mortar Musketeer
Arrows Musketeer Rocket
Rocket Knight Mortar Musketeer
Arrows Mortar Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Mortar Musketeer Rocket
Arrows Mortar Rocket
Rocket
Rocket Arrows Mortar Musketeer
Rocket Arrows Mortar Mother Witch
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Mortar Musketeer
Arrows Mother Witch Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Rocket Arrows Mortar Musketeer
Arrows Musketeer Mother Witch
Rocket Musketeer
Arrows Mortar Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket
Rocket Arrows Musketeer
Arrows
Knight Musketeer Rocket
Arrows Mortar Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket
Musketeer Rocket
Mortar Musketeer Rocket
Mortar Rocket

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