My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Goblin Hut Royal Ghost Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Royal Ghost Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton King
Giant Snowball
Musketeer Goblin Hut Skeleton King
Zap
Goblin Hut Skeleton King
Barbarian Barrel
Knight Musketeer Goblin Hut Royal Ghost Magic Archer Skeleton King
The Log
Musketeer Goblin Hut Skeleton King
Earthquake
Goblin Hut Skeleton King
Arrows
Goblin Hut Skeleton King
Royal Delivery
Knight Musketeer Goblin Hut Royal Ghost Magic Archer Skeleton King
Fireball
Musketeer Goblin Hut Magic Archer Skeleton King
Poison
Musketeer Goblin Hut Magic Archer Skeleton King
Lightning
Knight Musketeer Goblin Hut Magic Archer Skeleton King
Rocket
Musketeer Goblin Hut Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Royal Ghost Musketeer Magic Archer Skeleton King Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Royal Ghost Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight
Knight
Musketeer Arrows Goblin Hut Magic Archer
Musketeer
Knight Giant Goblin Hut Royal Ghost
Giant
Arrows Musketeer Goblin Hut Royal Ghost Magic Archer
Goblin Hut
Knight Musketeer Giant Royal Ghost Magic Archer
Royal Ghost
Musketeer Giant Goblin Hut Magic Archer
Magic Archer
Knight Giant Goblin Hut Royal Ghost
Skeleton King

Defense Synergies 2 7

Arrows
Knight Goblin Hut
Knight
Musketeer Magic Archer Arrows Goblin Hut
Musketeer
Knight Goblin Hut Royal Ghost Skeleton King
Giant
Goblin Hut
Arrows Knight Musketeer Royal Ghost
Royal Ghost
Musketeer Goblin Hut
Magic Archer
Knight
Skeleton King
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Hut Magic Archer
Knight Musketeer Goblin Hut
Goblin Hut Knight Musketeer
Goblin Hut Knight Musketeer Skeleton King
Arrows
Arrows Musketeer Royal Ghost Magic Archer
Musketeer Arrows Goblin Hut Magic Archer
Arrows Musketeer Magic Archer
Musketeer Goblin Hut Skeleton King
Knight Musketeer Royal Ghost
Arrows Knight Musketeer Goblin Hut Royal Ghost Magic Archer Skeleton King
Arrows Musketeer Goblin Hut Magic Archer
Goblin Hut Knight Musketeer
Arrows Goblin Hut Royal Ghost Magic Archer Skeleton King
Knight Goblin Hut Skeleton King
Goblin Hut
Arrows Knight Musketeer Goblin Hut
Arrows Knight Musketeer Goblin Hut Royal Ghost Magic Archer
Arrows Knight Musketeer Goblin Hut Royal Ghost Magic Archer
Musketeer Goblin Hut
Royal Ghost Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Royal Ghost
Arrows Knight Musketeer Royal Ghost Magic Archer
Knight Musketeer Goblin Hut
Knight Musketeer
Knight Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Magic Archer
Knight Musketeer Goblin Hut
Knight
Knight Goblin Hut Magic Archer
Musketeer Goblin Hut
Knight Musketeer Goblin Hut
Arrows
Knight Skeleton King
Musketeer Magic Archer
Goblin Hut Knight Musketeer Magic Archer Skeleton King
Arrows Musketeer Goblin Hut Royal Ghost Magic Archer Skeleton King
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Musketeer Royal Ghost
Arrows Musketeer Royal Ghost Magic Archer
Arrows Goblin Hut Magic Archer
Arrows Knight Musketeer
Arrows Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows
Musketeer
Arrows Knight Musketeer Magic Archer
Arrows Musketeer Magic Archer
Knight Musketeer Goblin Hut Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Goblin Hut Magic Archer
Arrows Musketeer Goblin Hut Magic Archer
Magic Archer Arrows Musketeer Goblin Hut
Arrows
Arrows Musketeer Magic Archer
Arrows Magic Archer
Musketeer Magic Archer
Arrows
Musketeer
Arrows Musketeer
Arrows Magic Archer
Arrows Musketeer Royal Ghost Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Magic Archer
Musketeer Goblin Hut
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Musketeer Goblin Hut Magic Archer
Arrows Musketeer Magic Archer
Arrows
Knight Musketeer Magic Archer
Arrows Musketeer Magic Archer Skeleton King
Arrows
Musketeer
Musketeer Magic Archer Skeleton King
Musketeer Magic Archer
Musketeer Royal Ghost Magic Archer

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