My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Lumberjack Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Ram Rider
Giant Snowball
Musketeer Goblin Curse Skeleton Army Lumberjack Ram Rider Little Prince
Zap
Goblin Curse Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Knight Musketeer Goblin Curse Skeleton Army Lumberjack Little Prince
The Log
Musketeer Goblin Curse Skeleton Army Lumberjack Ram Rider Little Prince
Earthquake
Skeleton Army
Arrows
Goblin Curse Skeleton Army Little Prince
Royal Delivery
Knight Musketeer Skeleton Army Lumberjack Ram Rider Little Prince
Fireball
Musketeer Skeleton Army Lumberjack Ram Rider Little Prince
Poison
Musketeer Goblin Curse Skeleton Army Little Prince
Lightning
Knight Musketeer Lumberjack Ram Rider Little Prince
Rocket
Musketeer Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Goblin Curse Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Knight Skeleton Army Little Prince Musketeer Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Knight Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Knight Lumberjack Ram Rider
Knight
Musketeer Arrows Lumberjack Ram Rider Little Prince
Musketeer
Knight Lumberjack Ram Rider
Goblin Curse
Arrows
Skeleton Army
Lumberjack
Arrows Knight Musketeer Ram Rider
Ram Rider
Arrows Knight Musketeer Lumberjack
Little Prince
Knight

Defense Synergies 3 10

Arrows
Knight Lumberjack Little Prince
Knight
Musketeer Little Prince Arrows Skeleton Army Lumberjack
Musketeer
Knight Lumberjack Skeleton Army Ram Rider
Goblin Curse
Skeleton Army
Knight Musketeer Lumberjack
Lumberjack
Musketeer Arrows Knight Skeleton Army Ram Rider Little Prince
Ram Rider
Musketeer Lumberjack
Little Prince
Knight Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Ram Rider
Skeleton Army Lumberjack Knight Musketeer Goblin Curse Ram Rider
Skeleton Army Lumberjack Ram Rider Knight Musketeer Goblin Curse
Skeleton Army Lumberjack Knight Musketeer Goblin Curse Ram Rider
Arrows Skeleton Army Lumberjack
Arrows Skeleton Army Musketeer Lumberjack
Musketeer Ram Rider Arrows Goblin Curse Little Prince
Arrows Musketeer Ram Rider
Musketeer Goblin Curse Skeleton Army Lumberjack
Knight Skeleton Army Musketeer Lumberjack Little Prince
Goblin Curse Skeleton Army Arrows Knight Musketeer Lumberjack Ram Rider
Arrows Musketeer Goblin Curse Ram Rider
Skeleton Army Lumberjack Knight Musketeer Goblin Curse Ram Rider
Skeleton Army Arrows Goblin Curse Lumberjack
Skeleton Army Knight Goblin Curse Lumberjack Ram Rider
Skeleton Army Goblin Curse Lumberjack Ram Rider
Arrows Knight Musketeer Skeleton Army Lumberjack
Arrows Knight Musketeer Skeleton Army Lumberjack Ram Rider Little Prince
Arrows Knight Musketeer Goblin Curse Lumberjack Ram Rider Little Prince
Musketeer Goblin Curse Lumberjack Ram Rider
Skeleton Army Arrows Knight Musketeer Goblin Curse Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Lumberjack
Arrows Knight Musketeer Lumberjack
Skeleton Army Lumberjack Knight Musketeer Ram Rider
Skeleton Army Lumberjack Knight Musketeer Ram Rider
Knight Musketeer Goblin Curse Skeleton Army Lumberjack Ram Rider
Arrows Musketeer Goblin Curse Ram Rider
Skeleton Army Knight Musketeer Lumberjack Ram Rider
Knight Goblin Curse Skeleton Army Lumberjack
Knight Skeleton Army
Musketeer Goblin Curse Skeleton Army
Knight Musketeer Lumberjack
Skeleton Army Arrows
Skeleton Army Knight Goblin Curse Lumberjack Ram Rider
Musketeer Goblin Curse Skeleton Army
Skeleton Army Knight Musketeer Lumberjack Little Prince
Arrows Musketeer Goblin Curse
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Goblin Curse Ram Rider
Arrows
Arrows Knight Musketeer
Arrows Goblin Curse
Arrows Musketeer Goblin Curse Ram Rider
Arrows Musketeer
Arrows Goblin Curse Ram Rider
Arrows Ram Rider
Musketeer Lumberjack
Arrows Knight Musketeer Ram Rider
Arrows Musketeer Goblin Curse
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Goblin Curse Little Prince
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Goblin Curse Little Prince
Arrows Musketeer Ram Rider
Arrows Musketeer Ram Rider
Arrows Musketeer Goblin Curse
Arrows Musketeer Goblin Curse Little Prince
Musketeer
Arrows Musketeer
Arrows
Arrows Goblin Curse
Musketeer Skeleton Army
Arrows Musketeer Goblin Curse Ram Rider
Arrows
Knight Musketeer Lumberjack
Arrows Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer Little Prince

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