My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Musketeer Battle Ram Guards Skeleton Army Baby Dragon
Zap
Battle Ram Guards Skeleton Army
Barbarian Barrel
Knight Musketeer Battle Ram Guards Skeleton Army
The Log
Musketeer Battle Ram Guards Skeleton Army
Earthquake
Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Knight Musketeer Battle Ram Guards Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Musketeer Battle Ram Skeleton Army Baby Dragon
Poison
Musketeer Guards Skeleton Army
Lightning
Knight Musketeer Battle Ram Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram Guards Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Skeleton Army Musketeer Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Battle Ram
Knight
Musketeer Battle Ram Baby Dragon Arrows
Musketeer
Knight Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
Knight Arrows Musketeer Baby Dragon P.E.K.K.A
Guards
Skeleton Army
Baby Dragon
Knight Musketeer Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Battle Ram Baby Dragon

Defense Synergies 2 10

Arrows
Knight P.E.K.K.A
Knight
Musketeer Arrows Skeleton Army Baby Dragon
Musketeer
Knight Guards Skeleton Army Baby Dragon P.E.K.K.A
Battle Ram
Guards
Musketeer Skeleton Army Baby Dragon
Skeleton Army
Knight Musketeer Guards
Baby Dragon
Knight Musketeer Guards P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer
Skeleton Army P.E.K.K.A Knight Musketeer Guards
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Musketeer Guards Baby Dragon
Musketeer Arrows Baby Dragon
Arrows Musketeer Baby Dragon P.E.K.K.A
P.E.K.K.A Musketeer Skeleton Army
Knight Guards Skeleton Army Musketeer
Guards Skeleton Army Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Skeleton Army P.E.K.K.A Knight Musketeer Guards
Skeleton Army Arrows Guards Baby Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army P.E.K.K.A
Arrows Knight Musketeer Skeleton Army P.E.K.K.A
Arrows Knight Musketeer Guards Skeleton Army Baby Dragon
Arrows Baby Dragon Knight Musketeer Guards
P.E.K.K.A Musketeer
Skeleton Army Arrows Knight Musketeer Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army P.E.K.K.A
Arrows Knight Musketeer Baby Dragon
Guards Skeleton Army P.E.K.K.A Knight Musketeer
Guards Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Musketeer Guards Skeleton Army
Arrows Musketeer Baby Dragon
Guards Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Skeleton Army Baby Dragon
P.E.K.K.A Musketeer Guards Skeleton Army
P.E.K.K.A Knight Musketeer Guards
Skeleton Army P.E.K.K.A Arrows Guards
Skeleton Army P.E.K.K.A Knight Guards
Musketeer Skeleton Army Baby Dragon
Guards Skeleton Army Knight Musketeer Baby Dragon P.E.K.K.A
Arrows Musketeer Baby Dragon P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Knight Musketeer Guards
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer Guards
Arrows Knight Musketeer
Arrows Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Musketeer Baby Dragon
Arrows
Musketeer
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer Guards
Arrows Musketeer
Arrows
P.E.K.K.A
Arrows
Musketeer Guards Skeleton Army
Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows
Musketeer P.E.K.K.A
Musketeer Guards Baby Dragon
Musketeer
Musketeer Baby Dragon
P.E.K.K.A

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