My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Musketeer Royal Hogs Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Knight Musketeer Valkyrie Royal Hogs Witch Ice Wizard
The Log
Musketeer Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Knight Musketeer Valkyrie Royal Hogs Witch Ice Wizard
Fireball
Musketeer Royal Hogs Witch Ice Wizard
Poison
Musketeer Royal Hogs Witch Ice Wizard
Lightning
Knight Musketeer Valkyrie Witch Ice Wizard
Rocket
Musketeer Valkyrie Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Knight Ice Wizard Musketeer Valkyrie Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Knight Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Knight
Knight
Musketeer Arrows Royal Hogs Witch Ice Wizard
Musketeer
Knight Valkyrie Royal Hogs
Valkyrie
Musketeer Royal Hogs Witch
Royal Hogs
Arrows Knight Musketeer Valkyrie
Rage
Witch
Witch
Rage Knight Valkyrie
Ice Wizard
Knight

Defense Synergies 3 7

Arrows
Knight Valkyrie Ice Wizard
Knight
Musketeer Ice Wizard Arrows Witch
Musketeer
Knight Valkyrie
Valkyrie
Musketeer Arrows Witch Ice Wizard
Royal Hogs
Rage
Witch
Knight Valkyrie Ice Wizard
Ice Wizard
Knight Arrows Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Witch Ice Wizard
Witch Knight Musketeer Valkyrie Ice Wizard
Witch Knight Musketeer Valkyrie Ice Wizard
Arrows Valkyrie
Arrows Musketeer Valkyrie Ice Wizard
Musketeer Arrows Witch Ice Wizard
Arrows Musketeer Valkyrie
Witch Musketeer Ice Wizard
Knight Musketeer Valkyrie Ice Wizard
Valkyrie Witch Ice Wizard Arrows Knight Musketeer
Arrows Musketeer Witch Ice Wizard
Knight Musketeer Valkyrie Witch Ice Wizard
Valkyrie Arrows Witch
Knight
Arrows Knight Musketeer Valkyrie Witch
Arrows Knight Musketeer Valkyrie Witch Ice Wizard
Arrows Valkyrie Witch Knight Musketeer Ice Wizard
Musketeer
Valkyrie Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch
Arrows Knight Musketeer Valkyrie
Knight Musketeer Valkyrie Witch
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie Witch
Arrows Musketeer Witch Ice Wizard
Knight Musketeer Valkyrie Witch Ice Wizard
Knight Valkyrie
Knight Valkyrie Witch
Witch Musketeer
Knight Musketeer Valkyrie Witch
Arrows Valkyrie
Knight Valkyrie Witch
Musketeer Valkyrie Witch
Witch Knight Musketeer Valkyrie
Arrows Valkyrie Musketeer Witch Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer Ice Wizard
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Witch Ice Wizard
Arrows Musketeer Witch
Arrows Ice Wizard
Arrows
Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch Ice Wizard
Witch
Arrows Musketeer Witch Ice Wizard
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch Ice Wizard
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Musketeer Witch
Arrows Musketeer Witch Ice Wizard
Arrows
Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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