My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Elixir Golem Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Knight Elixir Golem Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elixir Golem Battle Healer Witch Inferno Dragon
Fireball
Elixir Golem Battle Healer Witch Inferno Dragon
Poison
Bats Elixir Golem Battle Healer Witch
Lightning
Knight Battle Healer Witch Inferno Dragon
Rocket
Battle Healer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Elixir Golem Battle Healer Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Elixir Golem Battle Healer Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Elixir Golem Battle Healer Rage Inferno Dragon
Arrows
Knight Elixir Golem Battle Healer
Knight
Bats Arrows Witch
Elixir Golem
Battle Healer Rage Bats Arrows Witch Inferno Dragon
Battle Healer
Elixir Golem Rage Inferno Dragon Bats Arrows Witch
Rage
Elixir Golem Battle Healer Witch Bats
Witch
Rage Knight Elixir Golem Battle Healer
Inferno Dragon
Battle Healer Bats Elixir Golem

Defense Synergies 2 6

Bats
Knight Battle Healer Inferno Dragon
Arrows
Knight Battle Healer
Knight
Bats Arrows Witch
Elixir Golem
Battle Healer
Inferno Dragon Bats Arrows Witch
Rage
Witch
Knight Battle Healer
Inferno Dragon
Battle Healer Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Bats Knight Battle Healer Witch
Witch Bats Knight Inferno Dragon
Witch Inferno Dragon Bats Knight
Arrows Battle Healer
Arrows Bats
Bats Inferno Dragon Arrows Witch
Arrows Battle Healer
Witch Inferno Dragon
Knight Battle Healer
Bats Witch Arrows Knight
Arrows Inferno Dragon Bats Witch
Bats Knight Battle Healer Witch
Bats Arrows Witch
Inferno Dragon Knight
Inferno Dragon
Bats Arrows Knight Witch
Arrows Bats Knight Battle Healer Witch
Arrows Witch Bats Knight Battle Healer Inferno Dragon
Inferno Dragon
Bats Arrows Knight Battle Healer Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Witch
Arrows Knight Battle Healer Inferno Dragon
Bats Knight Battle Healer Witch
Bats Knight Battle Healer
Knight Battle Healer Witch Inferno Dragon
Arrows Bats Witch
Bats Knight Battle Healer Witch
Knight Battle Healer Inferno Dragon
Bats Knight Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Knight Witch
Arrows
Knight Witch
Witch
Witch Bats Knight Battle Healer Inferno Dragon
Bats Arrows Battle Healer Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Witch
Arrows Witch
Arrows
Knight
Arrows
Arrows
Bats Witch
Bats Witch
Witch
Inferno Dragon

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