My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Tombstone Hog Rider
Zap
Goblin Gang Tombstone
Barbarian Barrel
Electro Spirit Knight Goblin Gang Tombstone
The Log
Electro Spirit Goblin Gang Tombstone Hog Rider
Earthquake
Goblin Gang Tombstone Hog Rider
Arrows
Electro Spirit Goblin Gang Tombstone
Royal Delivery
Electro Spirit Knight Goblin Gang Hog Rider P.E.K.K.A
Fireball
Goblin Gang Tombstone Hog Rider
Poison
Goblin Gang Tombstone
Lightning
Knight Tombstone
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Arrows Knight Goblin Gang Tombstone Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Arrows Knight

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Hog Rider P.E.K.K.A
Giant Snowball
Hog Rider P.E.K.K.A Electro Spirit Knight
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Goblin Gang Hog Rider Giant Snowball Arrows
Goblin Gang
Knight Hog Rider P.E.K.K.A
Tombstone
Hog Rider
Giant Snowball Arrows Knight Goblin Gang Electro Spirit
P.E.K.K.A
Giant Snowball Arrows Electro Spirit Goblin Gang

Defense Synergies 2 8

Electro Spirit
Giant Snowball
Giant Snowball
Goblin Gang Electro Spirit Knight P.E.K.K.A
Arrows
Knight Tombstone P.E.K.K.A
Knight
Goblin Gang Giant Snowball Arrows
Goblin Gang
Giant Snowball Knight Tombstone P.E.K.K.A
Tombstone
Arrows Goblin Gang
Hog Rider
P.E.K.K.A
Giant Snowball Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone
P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang P.E.K.K.A Giant Snowball Knight Tombstone
P.E.K.K.A Knight Goblin Gang Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Goblin Gang Electro Spirit Giant Snowball
Giant Snowball Electro Spirit Arrows Goblin Gang Tombstone
Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Knight Goblin Gang Giant Snowball
Goblin Gang Electro Spirit Giant Snowball Arrows Knight Tombstone
Arrows Giant Snowball Goblin Gang
Tombstone P.E.K.K.A Giant Snowball Knight Goblin Gang
Electro Spirit Giant Snowball Arrows Goblin Gang Tombstone P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Tombstone
Giant Snowball Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang Tombstone P.E.K.K.A
Arrows Tombstone Electro Spirit Giant Snowball Knight Goblin Gang
Giant Snowball Arrows Electro Spirit Knight Tombstone
P.E.K.K.A
Goblin Gang Electro Spirit Giant Snowball Arrows Knight P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Giant Snowball Tombstone P.E.K.K.A
Giant Snowball Arrows Knight Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Knight
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Goblin Gang Tombstone
Arrows Electro Spirit Giant Snowball Goblin Gang
Goblin Gang P.E.K.K.A Knight Tombstone
P.E.K.K.A Knight
P.E.K.K.A Electro Spirit Giant Snowball Knight Tombstone
P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Knight Tombstone
P.E.K.K.A Giant Snowball Arrows
P.E.K.K.A Knight Goblin Gang Tombstone
Goblin Gang Tombstone Electro Spirit Knight P.E.K.K.A
Arrows Electro Spirit Giant Snowball P.E.K.K.A
Electro Spirit Giant Snowball Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball
Arrows
Arrows Knight
Giant Snowball Arrows
Arrows Electro Spirit Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Giant Snowball Goblin Gang
Arrows Knight
Giant Snowball Arrows
Giant Snowball Knight
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Electro Spirit
Arrows Giant Snowball
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Arrows
Electro Spirit Giant Snowball Arrows
P.E.K.K.A
Giant Snowball Arrows
Electro Spirit Goblin Gang Tombstone
Giant Snowball Arrows
Arrows
Knight Goblin Gang
Arrows Giant Snowball
Giant Snowball Arrows
P.E.K.K.A
Electro Spirit Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball
P.E.K.K.A

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