My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Fireball
Hog Rider Inferno Tower
Poison
Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Rocket Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Mini P.E.K.K.A Hog Rider Inferno Tower Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Arrows Mini P.E.K.K.A

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Hog Rider Mirror Rage
Hog Rider
Arrows Rage Mini P.E.K.K.A Rocket Mirror
Inferno Tower
Rocket
Hog Rider Mirror
Mirror
Arrows Mini P.E.K.K.A Hog Rider Rocket
Rage
Hog Rider Mini P.E.K.K.A
P.E.K.K.A
Arrows

Defense Synergies 1 5

Arrows
Mirror Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A
Arrows Mirror
Hog Rider
Inferno Tower
Arrows Mirror
Rocket
Mirror
Arrows Mini P.E.K.K.A Inferno Tower
Rage
P.E.K.K.A
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Rocket P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A
Arrows
Inferno Tower Rocket Arrows
Rocket Arrows Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower
Arrows
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Inferno Tower Rocket Mini P.E.K.K.A P.E.K.K.A
Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Arrows
Arrows
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Arrows Mini P.E.K.K.A Rocket
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A
Arrows Rocket
Mini P.E.K.K.A Rocket P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Rocket P.E.K.K.A Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Tower
Rocket P.E.K.K.A Arrows
Mini P.E.K.K.A Rocket P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A Rocket P.E.K.K.A
Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows
Arrows Rocket
Arrows
Arrows
Arrows
Rocket Mini P.E.K.K.A
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Arrows
Rocket
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Mini P.E.K.K.A Rocket
Arrows
Rocket Arrows
P.E.K.K.A
Rocket
Rocket
Rocket

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