My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Wall Breakers Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Bandit
Giant Snowball
Hog Rider Wall Breakers Witch
Zap
Wall Breakers Witch Bandit
Barbarian Barrel
Wall Breakers Witch Bandit Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Wall Breakers Witch Bandit
Earthquake
Hog Rider Witch
Arrows
Wall Breakers Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Wall Breakers Witch Bandit Electro Wizard
Fireball
Hog Rider Wall Breakers Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Bandit Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Bandit Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Wall Breakers Bandit
Mini P.E.K.K.A
Arrows Hog Rider Electro Wizard
Hog Rider
Arrows Mini P.E.K.K.A Witch Bandit Electro Wizard Golden Knight
Wall Breakers
Arrows Electro Wizard
Witch
Hog Rider Bandit
Bandit
Arrows Hog Rider Witch Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Wall Breakers Bandit
Golden Knight
Hog Rider Bandit

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Bandit Golden Knight
Mini P.E.K.K.A
Electro Wizard Arrows Witch
Hog Rider
Wall Breakers
Witch
Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Arrows Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch Bandit
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Golden Knight
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Bandit Electro Wizard
Electro Wizard Arrows Witch
Arrows Bandit Electro Wizard Golden Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bandit Electro Wizard
Witch Electro Wizard Arrows Bandit
Arrows Witch Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Arrows Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Arrows Mini P.E.K.K.A Witch Electro Wizard
Arrows Witch Bandit Electro Wizard Golden Knight
Arrows Witch Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Bandit Electro Wizard
Bandit Electro Wizard Arrows Mini P.E.K.K.A
Bandit Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit
Arrows Witch Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Witch Bandit
Witch
Mini P.E.K.K.A Witch Golden Knight
Arrows Electro Wizard
Mini P.E.K.K.A Witch Bandit Golden Knight
Witch
Witch Electro Wizard Mini P.E.K.K.A Golden Knight
Arrows Mini P.E.K.K.A Witch Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Golden Knight
Arrows Bandit Electro Wizard Golden Knight
Arrows Bandit
Arrows
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows Bandit Golden Knight
Mini P.E.K.K.A Electro Wizard
Arrows Bandit Electro Wizard Golden Knight
Arrows
Bandit Golden Knight
Arrows Bandit
Arrows
Arrows Witch Bandit Golden Knight
Arrows Bandit
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Bandit Electro Wizard
Arrows Witch Golden Knight
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch Bandit Electro Wizard Golden Knight
Arrows Witch Bandit Golden Knight
Arrows Bandit Golden Knight
Arrows Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows Bandit
Arrows Electro Wizard
Arrows
Electro Wizard Witch Bandit
Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Bandit Electro Wizard Golden Knight

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