My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Electro Dragon Cannon Cart Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Witch Electro Dragon
Zap
Witch Cannon Cart
Barbarian Barrel
Hunter Witch Cannon Cart
The Log
Mini P.E.K.K.A Hunter Witch Cannon Cart
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Fireball
Hunter Witch Electro Dragon Cannon Cart
Poison
Hunter Witch Electro Dragon
Lightning
Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart Monk
Rocket
Hunter Witch Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Mini P.E.K.K.A Hunter Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Cannon Cart Mega Knight
Mini P.E.K.K.A
Arrows Hunter Mega Knight
Hunter
Mini P.E.K.K.A Cannon Cart Mega Knight
Witch
Cannon Cart Mega Knight
Electro Dragon
Cannon Cart Mega Knight
Cannon Cart
Arrows Hunter Witch Electro Dragon
Mega Knight
Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon
Monk

Defense Synergies 1 13

Arrows
Mega Knight Mini P.E.K.K.A Cannon Cart Monk
Mini P.E.K.K.A
Arrows Hunter Witch Electro Dragon Cannon Cart
Hunter
Mini P.E.K.K.A Cannon Cart Mega Knight
Witch
Mini P.E.K.K.A Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Mini P.E.K.K.A Witch Cannon Cart
Cannon Cart
Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon
Mega Knight
Arrows Hunter Witch
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart Mega Knight Monk
Mini P.E.K.K.A Hunter Witch Mega Knight Electro Dragon Cannon Cart
Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart Mega Knight Monk
Arrows Mini P.E.K.K.A Mega Knight Monk
Arrows Hunter Electro Dragon Cannon Cart Mega Knight
Hunter Arrows Witch Electro Dragon
Arrows Electro Dragon Cannon Cart Mega Knight Monk
Mini P.E.K.K.A Hunter Witch
Mini P.E.K.K.A Hunter Cannon Cart Mega Knight
Witch Arrows Hunter Electro Dragon Cannon Cart Mega Knight
Arrows Hunter Witch Electro Dragon
Mini P.E.K.K.A Hunter Mega Knight Witch Electro Dragon Cannon Cart
Mega Knight Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Mini P.E.K.K.A Hunter Cannon Cart Mega Knight
Monk Mini P.E.K.K.A Hunter Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Arrows Mega Knight Hunter Witch Electro Dragon Cannon Cart
Arrows Hunter Witch Electro Dragon Cannon Cart Mega Knight
Mini P.E.K.K.A Hunter Cannon Cart
Mega Knight Arrows Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Cannon Cart
Arrows Mini P.E.K.K.A Hunter Electro Dragon Cannon Cart Mega Knight Monk
Mega Knight Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Mini P.E.K.K.A Hunter Mega Knight Cannon Cart Monk
Mini P.E.K.K.A Hunter Witch Cannon Cart Mega Knight
Arrows Hunter Witch Electro Dragon Monk
Mini P.E.K.K.A Hunter Witch Cannon Cart
Mini P.E.K.K.A Mega Knight Hunter Cannon Cart
Electro Dragon Mega Knight Mini P.E.K.K.A Witch Cannon Cart Monk
Witch
Mega Knight Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Mega Knight Monk Arrows
Mini P.E.K.K.A Cannon Cart Mega Knight Hunter Witch
Witch Electro Dragon Cannon Cart Mega Knight
Witch Electro Dragon Mini P.E.K.K.A Hunter Cannon Cart Monk
Arrows Mega Knight Mini P.E.K.K.A Hunter Witch Electro Dragon Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Monk
Arrows Monk Electro Dragon
Arrows Electro Dragon Cannon Cart
Cannon Cart Arrows
Arrows Mega Knight
Arrows Hunter Witch Electro Dragon Monk
Arrows Witch
Arrows Hunter Electro Dragon
Arrows Monk Electro Dragon
Mini P.E.K.K.A Electro Dragon
Monk Arrows Electro Dragon Cannon Cart
Monk Arrows Electro Dragon
Hunter Cannon Cart
Arrows Electro Dragon Cannon Cart Monk
Arrows Cannon Cart
Arrows Hunter Witch Electro Dragon Cannon Cart
Arrows Electro Dragon Cannon Cart Mega Knight
Monk Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Hunter Electro Dragon Mega Knight Monk
Arrows Witch Electro Dragon Mega Knight Monk
Mega Knight Monk
Arrows
Monk
Arrows Electro Dragon Cannon Cart Monk
Arrows Hunter Witch Electro Dragon Mega Knight
Witch
Arrows Hunter Witch Electro Dragon Monk
Arrows Witch Electro Dragon Mega Knight Monk
Arrows
Arrows Hunter Witch Electro Dragon
Electro Dragon Witch
Mini P.E.K.K.A
Arrows Hunter Electro Dragon Mega Knight
Arrows Electro Dragon Monk
Mega Knight
Arrows Monk
Witch Electro Dragon Cannon Cart
Arrows Hunter Witch Electro Dragon Monk
Arrows
Mini P.E.K.K.A Hunter Electro Dragon Cannon Cart Mega Knight
Arrows Electro Dragon
Monk Arrows
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Cannon Cart Mega Knight Monk
Cannon Cart
Electro Dragon Mega Knight Monk

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