My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Goblin Barrel Dark Prince
Giant Snowball
Minions Barbarians Goblin Barrel
Zap
Minions Goblin Barrel Dark Prince
Barbarian Barrel
Barbarians Elite Barbarians Goblin Barrel Dark Prince
The Log
Barbarians Elite Barbarians Goblin Barrel Dark Prince
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Elite Barbarians Goblin Barrel Dark Prince
Fireball
Minions Barbarians Elite Barbarians Goblin Barrel
Poison
Minions Barbarians
Lightning
Elite Barbarians Dark Prince
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Dark Prince Golden Knight Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Barrel Dark Prince
Minions
Elite Barbarians Dark Prince
Barbarians
Elite Barbarians
Arrows Minions The Log Golden Knight
Goblin Barrel
Dark Prince Arrows Golden Knight
Dark Prince
Goblin Barrel Arrows Minions
The Log
Elite Barbarians
Golden Knight
Elite Barbarians Goblin Barrel

Defense Synergies 1 10

Arrows
Barbarians Dark Prince Golden Knight
Minions
Dark Prince The Log Golden Knight
Barbarians
Arrows
Elite Barbarians
Dark Prince The Log Golden Knight
Goblin Barrel
Dark Prince
Elite Barbarians Arrows Minions The Log
The Log
Minions Elite Barbarians Dark Prince Golden Knight
Golden Knight
Arrows Minions Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Golden Knight
Barbarians Elite Barbarians Minions Dark Prince The Log
Barbarians Minions Elite Barbarians Dark Prince
Barbarians Elite Barbarians Minions Dark Prince
Arrows Barbarians Elite Barbarians Dark Prince The Log
Arrows The Log Minions Dark Prince
Minions Arrows
Arrows Barbarians The Log Golden Knight
Barbarians Minions Elite Barbarians
Elite Barbarians Barbarians Dark Prince
Minions Barbarians Arrows Dark Prince The Log
Arrows Minions
Barbarians Minions Elite Barbarians Dark Prince The Log
Arrows Minions Barbarians Dark Prince The Log Golden Knight
Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Arrows Minions Elite Barbarians Dark Prince
Arrows Minions Barbarians Elite Barbarians Dark Prince The Log Golden Knight
Arrows The Log Minions Barbarians Dark Prince
Barbarians Elite Barbarians
Dark Prince Arrows Minions Barbarians Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Dark Prince
Arrows Elite Barbarians The Log
Barbarians Minions Elite Barbarians Dark Prince The Log Golden Knight
Dark Prince Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Dark Prince
Arrows Minions
Dark Prince Minions Barbarians Elite Barbarians
Barbarians Elite Barbarians Dark Prince
Minions Barbarians Elite Barbarians Dark Prince The Log
Barbarians
Minions Barbarians Elite Barbarians Dark Prince Golden Knight
Arrows Barbarians Elite Barbarians Dark Prince The Log
Barbarians Elite Barbarians Dark Prince Golden Knight
Barbarians
Barbarians Elite Barbarians Minions Dark Prince The Log Golden Knight
Arrows Minions Barbarians Elite Barbarians Dark Prince The Log Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log
Arrows Barbarians Dark Prince The Log
Arrows Dark Prince The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log Golden Knight
Minions Elite Barbarians
Arrows Dark Prince The Log Golden Knight
Arrows
Elite Barbarians The Log Golden Knight
Arrows Minions
Arrows Elite Barbarians The Log
Arrows The Log Golden Knight
Arrows The Log
Arrows
Minions
Arrows Dark Prince The Log
Arrows The Log Golden Knight
Minions The Log
Arrows
The Log
Arrows Barbarians The Log
Arrows The Log Dark Prince
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Arrows The Log Golden Knight
Elite Barbarians Arrows
Minions
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Minions Barbarians Dark Prince
Arrows
Arrows The Log
Dark Prince
Arrows The Log
Arrows
Elite Barbarians Dark Prince
Minions Elite Barbarians The Log Golden Knight
Dark Prince The Log Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: