My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Skeleton Army Giant Skeleton
Giant Snowball
Minions Cannon Skeleton Army
Zap
Minions Cannon Firecracker Skeleton Army
Barbarian Barrel
Cannon Firecracker Elixir Golem Skeleton Army Giant Skeleton
The Log
Cannon Firecracker Elixir Golem Skeleton Army Giant Skeleton
Earthquake
Cannon Firecracker Elixir Golem Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Minions Firecracker Elixir Golem Skeleton Army Giant Skeleton
Fireball
Minions Cannon Firecracker Elixir Golem Skeleton Army
Poison
Minions Cannon Firecracker Elixir Golem Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Firecracker Elixir Golem Skeleton Army Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Giant Skeleton
Minions
Firecracker Elixir Golem Giant Skeleton
Cannon
Firecracker
Elixir Golem Minions Giant Skeleton
Elixir Golem
Firecracker Arrows Minions
Rocket
Skeleton Army
Giant Skeleton
Arrows Minions Firecracker

Defense Synergies 0 11

Arrows
Cannon Giant Skeleton
Minions
Cannon Firecracker Giant Skeleton
Cannon
Arrows Minions Firecracker Rocket Skeleton Army
Firecracker
Minions Cannon Skeleton Army Giant Skeleton
Elixir Golem
Rocket
Cannon
Skeleton Army
Cannon Firecracker Giant Skeleton
Giant Skeleton
Arrows Minions Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Cannon Firecracker
Skeleton Army Minions Cannon Firecracker
Cannon Rocket Skeleton Army Minions Giant Skeleton
Cannon Skeleton Army Minions Firecracker
Arrows Firecracker Rocket Skeleton Army Giant Skeleton
Arrows Skeleton Army Minions Cannon Firecracker
Minions Rocket Arrows Cannon Firecracker
Rocket Arrows Cannon Giant Skeleton
Cannon Minions Skeleton Army
Skeleton Army Cannon Firecracker Giant Skeleton
Minions Skeleton Army Arrows Cannon Firecracker Giant Skeleton
Arrows Minions Firecracker
Cannon Skeleton Army Minions Rocket Giant Skeleton
Rocket Skeleton Army Arrows Minions Cannon Firecracker
Skeleton Army Cannon
Rocket Skeleton Army Cannon
Arrows Minions Cannon Firecracker Skeleton Army
Arrows Cannon Minions Firecracker Skeleton Army
Arrows Minions Cannon Firecracker Giant Skeleton
Cannon
Skeleton Army Arrows Minions Cannon Firecracker Giant Skeleton
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Arrows Firecracker Rocket
Skeleton Army Giant Skeleton Minions Rocket
Rocket Skeleton Army Giant Skeleton
Giant Skeleton Cannon Skeleton Army
Arrows Firecracker Rocket Minions
Rocket Skeleton Army Minions Giant Skeleton
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Minions Firecracker Skeleton Army
Cannon Skeleton Army
Minions Giant Skeleton
Rocket Skeleton Army Arrows Giant Skeleton
Rocket Skeleton Army Giant Skeleton Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Minions Firecracker Rocket Giant Skeleton
Arrows Minions Cannon Firecracker Giant Skeleton
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Giant Skeleton
Arrows Firecracker
Rocket Arrows Giant Skeleton
Arrows Firecracker Rocket Giant Skeleton
Rocket Arrows Firecracker
Arrows Firecracker Minions Rocket
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Rocket Minions
Firecracker Rocket Arrows
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Minions Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker
Arrows Firecracker Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket Minions Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Rocket Arrows Firecracker
Arrows Firecracker
Rocket Minions Firecracker
Arrows Rocket
Rocket Arrows Firecracker
Giant Skeleton
Rocket Arrows Firecracker
Minions Rocket Skeleton Army
Rocket Arrows Firecracker
Arrows
Firecracker Rocket
Arrows Firecracker
Rocket Arrows Giant Skeleton
Firecracker
Minions Firecracker Rocket Giant Skeleton
Firecracker Rocket
Firecracker Rocket Giant Skeleton
Firecracker Rocket

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