My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Fisherman
Giant Snowball
Minions Dart Goblin Fisherman
Zap
Minions Dart Goblin Fisherman
Barbarian Barrel
Dart Goblin Wizard Electro Wizard
The Log
Dart Goblin Fisherman
Earthquake
Arrows
Minions Dart Goblin
Royal Delivery
Minions Dart Goblin Wizard P.E.K.K.A Fisherman Electro Wizard
Fireball
Minions Dart Goblin Wizard Fisherman Electro Wizard
Poison
Minions Dart Goblin Wizard Fisherman Electro Wizard
Lightning
Wizard Fisherman Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Dart Goblin Fisherman Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Minions Dart Goblin

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Minions
Rage P.E.K.K.A Fisherman
Dart Goblin
P.E.K.K.A
Wizard
Rage P.E.K.K.A
Rage
Minions Wizard Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Minions Dart Goblin Wizard Fisherman
Fisherman
Minions P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage

Defense Synergies 0 12

Arrows
P.E.K.K.A
Minions
Dart Goblin P.E.K.K.A Fisherman Electro Wizard
Dart Goblin
Minions P.E.K.K.A Fisherman Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Rage
P.E.K.K.A
Arrows Minions Dart Goblin Wizard Fisherman Electro Wizard
Fisherman
Minions Dart Goblin P.E.K.K.A
Electro Wizard
Minions Dart Goblin Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard Electro Wizard
P.E.K.K.A Minions Dart Goblin Fisherman Electro Wizard
P.E.K.K.A Fisherman Minions Dart Goblin Electro Wizard
P.E.K.K.A Minions Dart Goblin Fisherman Electro Wizard
Arrows P.E.K.K.A
Arrows Minions Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Arrows Wizard
Arrows Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Fisherman
Dart Goblin Fisherman Electro Wizard
Minions Dart Goblin Electro Wizard Arrows Wizard Fisherman
Arrows Minions Dart Goblin Wizard Electro Wizard
P.E.K.K.A Minions Wizard Electro Wizard
Wizard Arrows Minions Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
Wizard Arrows Minions P.E.K.K.A Fisherman Electro Wizard
Arrows Minions Dart Goblin Wizard Fisherman Electro Wizard
Arrows Wizard Minions Dart Goblin Fisherman Electro Wizard
P.E.K.K.A Dart Goblin Fisherman Electro Wizard
Wizard Arrows Minions Dart Goblin P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Fisherman Electro Wizard
Electro Wizard Arrows Wizard Fisherman
P.E.K.K.A Minions Fisherman Electro Wizard
P.E.K.K.A Fisherman Electro Wizard
P.E.K.K.A Fisherman
Arrows Wizard Minions Dart Goblin Electro Wizard
P.E.K.K.A Minions Dart Goblin Electro Wizard
P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Minions
P.E.K.K.A Dart Goblin
P.E.K.K.A Minions Dart Goblin
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard
Wizard Dart Goblin
Electro Wizard Minions Dart Goblin P.E.K.K.A Fisherman
Arrows Minions Dart Goblin Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Fisherman Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Minions Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Fisherman
Minions Fisherman Electro Wizard
Arrows Dart Goblin Wizard Fisherman Electro Wizard
Arrows Dart Goblin Wizard
Dart Goblin Fisherman
Arrows Minions Dart Goblin Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Minions Fisherman
Arrows Dart Goblin Wizard Fisherman Electro Wizard
Arrows Dart Goblin Wizard
Minions
Arrows Wizard
Fisherman
Arrows
Arrows Wizard
Fisherman
Arrows Dart Goblin Wizard Fisherman Electro Wizard
Arrows Wizard Fisherman
Arrows Dart Goblin Fisherman
Arrows Dart Goblin Wizard Electro Wizard
Electro Wizard Minions Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Minions Dart Goblin
Arrows Dart Goblin Wizard Electro Wizard
Arrows
Dart Goblin Wizard Electro Wizard
Arrows Dart Goblin Wizard
Arrows
Dart Goblin P.E.K.K.A
Minions Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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