My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Curse Guards Ram Rider
Giant Snowball
Minions Goblin Curse Guards Ram Rider
Zap
Minions Firecracker Goblin Curse Guards Ram Rider
Barbarian Barrel
Firecracker Goblin Curse Guards Electro Wizard
The Log
Firecracker Goblin Curse Guards Ram Rider
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Goblin Curse Guards
Royal Delivery
Minions Firecracker Guards P.E.K.K.A Electro Wizard Ram Rider
Fireball
Minions Firecracker Electro Wizard Ram Rider
Poison
Minions Firecracker Goblin Curse Guards Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Minions Firecracker Guards Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Minions Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Ram Rider
Minions
Firecracker P.E.K.K.A Ram Rider
Firecracker
Minions P.E.K.K.A Ram Rider
Goblin Curse
Arrows
Guards
Ram Rider
P.E.K.K.A
Arrows Electro Wizard Minions Firecracker Ram Rider
Electro Wizard
P.E.K.K.A Ram Rider
Ram Rider
Arrows Minions Firecracker Guards P.E.K.K.A Electro Wizard

Defense Synergies 0 11

Arrows
P.E.K.K.A
Minions
Firecracker P.E.K.K.A Electro Wizard Ram Rider
Firecracker
Minions Guards P.E.K.K.A Electro Wizard
Goblin Curse
Guards
Firecracker Electro Wizard
P.E.K.K.A
Arrows Minions Firecracker Electro Wizard
Electro Wizard
Minions Firecracker Guards P.E.K.K.A Ram Rider
Ram Rider
Minions Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard Ram Rider
P.E.K.K.A Minions Firecracker Goblin Curse Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Minions Goblin Curse Electro Wizard
P.E.K.K.A Minions Firecracker Goblin Curse Guards Electro Wizard Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Minions Firecracker Guards Electro Wizard
Minions Electro Wizard Ram Rider Arrows Firecracker Goblin Curse
Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Minions Goblin Curse
Guards Firecracker Electro Wizard
Minions Goblin Curse Guards Electro Wizard Arrows Firecracker Ram Rider
Arrows Minions Firecracker Goblin Curse Electro Wizard Ram Rider
P.E.K.K.A Minions Goblin Curse Guards Electro Wizard Ram Rider
Arrows Minions Firecracker Goblin Curse Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard Ram Rider
Goblin Curse P.E.K.K.A Electro Wizard Ram Rider
Arrows Minions Firecracker P.E.K.K.A Electro Wizard
Arrows Minions Firecracker Guards Electro Wizard Ram Rider
Arrows Minions Firecracker Goblin Curse Guards Electro Wizard Ram Rider
P.E.K.K.A Goblin Curse Electro Wizard Ram Rider
Arrows Minions Firecracker Goblin Curse Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker
Guards P.E.K.K.A Minions Electro Wizard Ram Rider
Guards P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Goblin Curse Guards Ram Rider
Arrows Firecracker Minions Goblin Curse Electro Wizard Ram Rider
Guards P.E.K.K.A Minions Electro Wizard Ram Rider
P.E.K.K.A Goblin Curse
P.E.K.K.A Electro Wizard Minions Firecracker
P.E.K.K.A Goblin Curse Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Goblin Curse Guards Ram Rider
Firecracker Goblin Curse
Guards Electro Wizard Minions Firecracker P.E.K.K.A
Arrows Minions Firecracker Goblin Curse P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Goblin Curse Electro Wizard Ram Rider
Arrows
Arrows Firecracker Guards
Arrows Firecracker Goblin Curse
Arrows Firecracker Minions Goblin Curse Ram Rider
Arrows Firecracker
Arrows Firecracker Goblin Curse Ram Rider
Arrows Firecracker Ram Rider
Minions Guards Electro Wizard
Firecracker Arrows Electro Wizard Ram Rider
Arrows Firecracker Goblin Curse
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker Electro Wizard
Arrows Firecracker Goblin Curse
Minions
Arrows
Arrows
Arrows Firecracker Goblin Curse
Arrows Firecracker Electro Wizard Ram Rider
Arrows Ram Rider
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Electro Wizard
Electro Wizard Minions Firecracker Guards
Arrows
Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Goblin Curse
Electro Wizard Minions Guards
Arrows Firecracker Goblin Curse Electro Wizard Ram Rider
Arrows
Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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