My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Minions Goblin Gang Hog Rider Goblin Barrel Witch
Zap
Minions Goblin Gang Goblin Barrel Dark Prince Witch
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel Dark Prince Witch
The Log
Goblin Gang Hog Rider Goblin Barrel Dark Prince Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Minions Goblin Gang Goblin Barrel Witch
Royal Delivery
Minions Goblin Gang Valkyrie Hog Rider Goblin Barrel Dark Prince Witch
Fireball
Minions Goblin Gang Hog Rider Goblin Barrel Witch
Poison
Minions Goblin Gang Witch
Lightning
Valkyrie Dark Prince Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Goblin Barrel Valkyrie Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Goblin Barrel

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Goblin Barrel Dark Prince
Minions
Hog Rider Valkyrie Dark Prince
Goblin Gang
Hog Rider Goblin Barrel Valkyrie Dark Prince
Valkyrie
Hog Rider Goblin Barrel Minions Goblin Gang Dark Prince Witch
Hog Rider
Arrows Minions Goblin Gang Valkyrie Goblin Barrel Dark Prince Witch
Goblin Barrel
Goblin Gang Valkyrie Dark Prince Arrows Hog Rider
Dark Prince
Goblin Barrel Arrows Minions Goblin Gang Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Dark Prince

Defense Synergies 1 7

Arrows
Valkyrie Dark Prince
Minions
Valkyrie Dark Prince
Goblin Gang
Valkyrie Dark Prince
Valkyrie
Minions Arrows Goblin Gang Witch
Hog Rider
Goblin Barrel
Dark Prince
Arrows Minions Goblin Gang Witch
Witch
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Minions Goblin Gang Valkyrie Dark Prince Witch
Goblin Gang Witch Minions Valkyrie Dark Prince
Witch Minions Goblin Gang Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Goblin Gang Minions Valkyrie Dark Prince
Minions Arrows Goblin Gang Witch
Arrows Valkyrie
Witch Minions Goblin Gang
Goblin Gang Valkyrie Dark Prince
Minions Goblin Gang Valkyrie Witch Arrows Dark Prince
Arrows Minions Goblin Gang Witch
Minions Goblin Gang Valkyrie Dark Prince Witch
Valkyrie Arrows Minions Goblin Gang Dark Prince Witch
Goblin Gang
Goblin Gang
Arrows Minions Goblin Gang Valkyrie Dark Prince Witch
Arrows Minions Goblin Gang Valkyrie Dark Prince Witch
Arrows Valkyrie Witch Minions Dark Prince
Goblin Gang Valkyrie Dark Prince Arrows Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Dark Prince Witch
Arrows Goblin Gang Valkyrie
Goblin Gang Minions Valkyrie Dark Prince Witch
Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Witch
Arrows Minions Goblin Gang Witch
Goblin Gang Dark Prince Minions Valkyrie Witch
Valkyrie Dark Prince
Minions Valkyrie Dark Prince Witch
Witch Goblin Gang
Minions Valkyrie Dark Prince Witch
Arrows Valkyrie Dark Prince
Dark Prince Goblin Gang Valkyrie Witch
Valkyrie Witch
Goblin Gang Witch Minions Valkyrie Dark Prince
Arrows Minions Valkyrie Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Goblin Gang
Arrows Valkyrie Dark Prince
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows
Arrows
Minions
Arrows Dark Prince
Arrows Valkyrie Witch
Minions
Arrows
Arrows
Arrows Valkyrie Dark Prince Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Minions Witch
Arrows
Arrows
Arrows
Minions Goblin Gang Dark Prince Witch
Arrows Witch
Arrows
Goblin Gang Valkyrie Dark Prince
Arrows
Arrows
Dark Prince
Minions Goblin Gang Witch
Witch
Dark Prince Witch

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