My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tombstone Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Skeleton Dragons Tombstone Guards Electro Dragon
Zap
Minions Tombstone Guards
Barbarian Barrel
Tombstone Bomb Tower Guards
The Log
Tombstone Guards
Earthquake
Tombstone Bomb Tower Guards
Arrows
Minions Skeleton Dragons Tombstone Guards
Royal Delivery
Minions Skeleton Dragons Guards Electro Dragon
Fireball
Minions Skeleton Dragons Tombstone Bomb Tower Electro Dragon
Poison
Minions Skeleton Dragons Tombstone Bomb Tower Guards Electro Dragon
Lightning
Skeleton Dragons Tombstone Bomb Tower Electro Dragon
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Bomb Tower Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Tombstone Guards Skeleton Dragons Bomb Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Tombstone Guards

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Minions
Mega Knight
Skeleton Dragons
Mega Knight
Tombstone
Bomb Tower
Guards
Electro Dragon
Mega Knight
Mega Knight
Minions Arrows Skeleton Dragons Electro Dragon

Defense Synergies 1 12

Arrows
Mega Knight Tombstone Bomb Tower
Minions
Tombstone Mega Knight
Skeleton Dragons
Tombstone Bomb Tower Guards Electro Dragon Mega Knight
Tombstone
Arrows Minions Skeleton Dragons Guards Electro Dragon
Bomb Tower
Arrows Skeleton Dragons
Guards
Skeleton Dragons Tombstone Electro Dragon
Electro Dragon
Skeleton Dragons Tombstone Guards
Mega Knight
Arrows Minions Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Dragons Tombstone Electro Dragon
Bomb Tower Minions Skeleton Dragons Tombstone Electro Dragon Mega Knight
Bomb Tower Mega Knight Minions Skeleton Dragons Tombstone Electro Dragon
Bomb Tower Minions Skeleton Dragons Tombstone Guards Electro Dragon Mega Knight
Arrows Tombstone Bomb Tower Mega Knight
Arrows Minions Skeleton Dragons Bomb Tower Guards Electro Dragon Mega Knight
Minions Skeleton Dragons Arrows Tombstone Bomb Tower Electro Dragon
Arrows Skeleton Dragons Bomb Tower Electro Dragon Mega Knight
Minions Tombstone Bomb Tower
Guards Mega Knight
Minions Skeleton Dragons Guards Arrows Tombstone Bomb Tower Electro Dragon Mega Knight
Arrows Minions Skeleton Dragons Electro Dragon
Tombstone Bomb Tower Mega Knight Minions Skeleton Dragons Guards Electro Dragon
Bomb Tower Mega Knight Arrows Minions Skeleton Dragons Tombstone Guards Electro Dragon
Tombstone Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Arrows Minions Skeleton Dragons Tombstone Electro Dragon
Arrows Tombstone Bomb Tower Mega Knight Minions Skeleton Dragons Guards Electro Dragon
Arrows Bomb Tower Minions Skeleton Dragons Tombstone Guards Electro Dragon Mega Knight
Bomb Tower
Skeleton Dragons Mega Knight Arrows Minions Bomb Tower Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tombstone
Arrows Skeleton Dragons Bomb Tower Electro Dragon Mega Knight
Tombstone Guards Mega Knight Minions Bomb Tower Electro Dragon
Guards Mega Knight
Tombstone Guards Mega Knight
Arrows Skeleton Dragons Minions Bomb Tower Electro Dragon
Guards Minions Tombstone Bomb Tower
Mega Knight Bomb Tower
Electro Dragon Mega Knight Minions Skeleton Dragons Tombstone Bomb Tower
Skeleton Dragons Tombstone Guards
Mega Knight Minions Tombstone Bomb Tower Guards Electro Dragon
Mega Knight Arrows Guards
Mega Knight Tombstone Bomb Tower Guards
Skeleton Dragons Bomb Tower Electro Dragon Mega Knight
Tombstone Guards Electro Dragon Minions Skeleton Dragons Bomb Tower
Arrows Minions Mega Knight Skeleton Dragons Bomb Tower Electro Dragon
Arrows Tombstone Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons Mega Knight
Arrows Skeleton Dragons Minions Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Minions Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Skeleton Dragons
Arrows Minions Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon Mega Knight
Arrows
Minions Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon Mega Knight
Arrows Skeleton Dragons Electro Dragon Mega Knight
Minions Skeleton Dragons Mega Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon Mega Knight
Arrows Skeleton Dragons Electro Dragon
Arrows Skeleton Dragons Electro Dragon Mega Knight
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Dragon
Electro Dragon Minions Skeleton Dragons Guards
Arrows Skeleton Dragons Electro Dragon Mega Knight
Arrows Skeleton Dragons Electro Dragon
Mega Knight
Arrows
Minions Tombstone Guards Electro Dragon
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons Electro Dragon Mega Knight
Arrows Skeleton Dragons Electro Dragon
Arrows
Skeleton Dragons Electro Dragon Mega Knight
Electro Dragon Minions Skeleton Dragons Guards
Skeleton Dragons Electro Dragon
Electro Dragon Mega Knight
Skeleton Dragons Electro Dragon Mega Knight

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