My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Elixir Collector Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Tesla Elixir Golem Magic Archer
The Log
Elixir Golem
Earthquake
Tesla Elixir Golem Elixir Collector
Arrows
Minions
Royal Delivery
Minions Elixir Golem Magic Archer
Fireball
Minions Tesla Elixir Golem Elixir Collector Magic Archer
Poison
Minions Elixir Golem Elixir Collector Magic Archer
Lightning
Tesla Elixir Collector Magic Archer
Rocket
Elixir Collector Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Elixir Collector Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Elixir Golem Tesla Magic Archer Elixir Collector Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Elixir Golem Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lightning Mega Knight
Minions
Mega Knight Elixir Golem
Tesla
Elixir Golem
Lightning Arrows Minions Magic Archer
Elixir Collector
Lightning
Elixir Golem Arrows
Magic Archer
Elixir Golem Mega Knight
Mega Knight
Minions Arrows Magic Archer

Defense Synergies 1 6

Arrows
Mega Knight Tesla Lightning
Minions
Tesla Mega Knight
Tesla
Arrows Minions Magic Archer
Elixir Golem
Elixir Collector
Lightning
Arrows
Magic Archer
Tesla Mega Knight
Mega Knight
Arrows Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Magic Archer
Minions Tesla Mega Knight
Tesla Mega Knight Minions Lightning
Tesla Minions Mega Knight
Lightning Arrows Mega Knight
Arrows Minions Tesla Magic Archer Mega Knight
Minions Tesla Lightning Arrows Magic Archer
Lightning Arrows Tesla Magic Archer Mega Knight
Tesla Minions
Tesla Mega Knight
Minions Arrows Tesla Magic Archer Mega Knight
Arrows Minions Tesla Magic Archer
Tesla Mega Knight Minions Lightning
Mega Knight Arrows Minions Tesla Magic Archer
Tesla Mega Knight
Tesla Lightning Mega Knight
Tesla Mega Knight Arrows Minions
Arrows Tesla Mega Knight Minions Magic Archer
Arrows Minions Tesla Magic Archer Mega Knight
Tesla
Mega Knight Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla
Arrows Tesla Lightning Magic Archer Mega Knight
Mega Knight Minions Lightning
Lightning Mega Knight Tesla
Tesla Mega Knight
Arrows Minions Tesla Magic Archer
Minions Tesla Lightning
Mega Knight Tesla
Lightning Mega Knight Minions Magic Archer
Tesla
Mega Knight Minions Tesla
Lightning Mega Knight Arrows
Lightning Mega Knight Tesla
Tesla Magic Archer Mega Knight
Tesla Minions Lightning Magic Archer
Arrows Minions Mega Knight Tesla Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Arrows
Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer Mega Knight
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Lightning Magic Archer
Arrows Lightning
Lightning Minions
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer
Lightning Arrows Minions Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Magic Archer Arrows Mega Knight
Lightning Arrows
Minions Lightning
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer Mega Knight
Lightning Minions Magic Archer Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Magic Archer Mega Knight
Arrows Lightning Magic Archer
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer
Lightning Arrows Magic Archer
Lightning Minions
Lightning
Lightning Arrows Magic Archer Mega Knight
Lightning Arrows Magic Archer
Mega Knight
Arrows Lightning Magic Archer
Lightning Minions Magic Archer
Lightning Arrows Magic Archer
Arrows
Lightning Magic Archer Mega Knight
Arrows Lightning Magic Archer
Lightning Arrows
Mega Knight
Minions Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer Mega Knight

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