My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Ice Wizard Magic Archer Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Minions Lumberjack Ram Rider
Zap
Minions Ram Rider
Barbarian Barrel
Valkyrie Ice Wizard Magic Archer Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Ice Wizard Magic Archer Lumberjack Ram Rider
Fireball
Minions Ice Wizard Magic Archer Lumberjack Ram Rider
Poison
Minions Ice Wizard Magic Archer
Lightning
Valkyrie Ice Wizard Magic Archer Lumberjack Ram Rider
Rocket
Valkyrie Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Ice Wizard Valkyrie Magic Archer Lumberjack Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Ice Wizard Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lumberjack Ram Rider
Minions
Valkyrie Lumberjack Ram Rider
Valkyrie
Lumberjack Minions Magic Archer Ram Rider
Electro Giant
Lumberjack
Ice Wizard
Lumberjack Ram Rider
Magic Archer
Ram Rider Valkyrie Lumberjack
Lumberjack
Valkyrie Arrows Minions Electro Giant Ice Wizard Magic Archer Ram Rider
Ram Rider
Magic Archer Arrows Minions Valkyrie Ice Wizard Lumberjack

Defense Synergies 1 14

Arrows
Valkyrie Ice Wizard Lumberjack
Minions
Valkyrie Ice Wizard Lumberjack Ram Rider
Valkyrie
Minions Arrows Ice Wizard Magic Archer Lumberjack
Electro Giant
Ice Wizard
Ice Wizard
Arrows Minions Valkyrie Electro Giant Lumberjack
Magic Archer
Valkyrie Lumberjack Ram Rider
Lumberjack
Arrows Minions Valkyrie Ice Wizard Magic Archer Ram Rider
Ram Rider
Minions Magic Archer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Magic Archer Ram Rider
Lumberjack Minions Valkyrie Ice Wizard Ram Rider
Lumberjack Ram Rider Minions Valkyrie Ice Wizard
Lumberjack Minions Valkyrie Ice Wizard Ram Rider
Arrows Valkyrie Lumberjack
Arrows Minions Valkyrie Ice Wizard Magic Archer Lumberjack
Minions Ram Rider Arrows Ice Wizard Magic Archer
Arrows Valkyrie Electro Giant Magic Archer Ram Rider
Minions Ice Wizard Lumberjack
Valkyrie Ice Wizard Lumberjack
Minions Valkyrie Ice Wizard Arrows Electro Giant Magic Archer Lumberjack Ram Rider
Arrows Minions Ice Wizard Magic Archer Ram Rider
Lumberjack Minions Valkyrie Ice Wizard Ram Rider
Valkyrie Arrows Minions Magic Archer Lumberjack
Lumberjack Ram Rider
Electro Giant Lumberjack Ram Rider
Arrows Minions Valkyrie Lumberjack
Arrows Valkyrie Minions Ice Wizard Magic Archer Lumberjack Ram Rider
Arrows Valkyrie Minions Ice Wizard Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Valkyrie Arrows Minions Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Electro Giant
Arrows Valkyrie Magic Archer Lumberjack
Lumberjack Minions Valkyrie Ram Rider
Valkyrie Lumberjack Ram Rider
Valkyrie Lumberjack Ram Rider
Arrows Electro Giant Minions Ice Wizard Magic Archer Ram Rider
Minions Valkyrie Ice Wizard Lumberjack Ram Rider
Valkyrie Lumberjack
Minions Valkyrie Magic Archer
Minions Valkyrie Lumberjack
Arrows Valkyrie Electro Giant
Valkyrie Lumberjack Ram Rider
Valkyrie Electro Giant Magic Archer
Electro Giant Minions Valkyrie Magic Archer Lumberjack
Arrows Minions Valkyrie Electro Giant Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Electro Giant Minions Ice Wizard Magic Archer Ram Rider
Arrows Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Ram Rider
Minions Lumberjack
Arrows Valkyrie Magic Archer Ram Rider
Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Minions
Arrows Magic Archer
Arrows Valkyrie Electro Giant Magic Archer
Minions Magic Archer
Arrows
Arrows
Arrows Electro Giant Valkyrie Ice Wizard Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows Electro Giant Ice Wizard Magic Archer
Minions Electro Giant
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Minions Magic Archer
Arrows Ice Wizard Magic Archer Ram Rider
Arrows
Valkyrie Magic Archer Lumberjack
Arrows Magic Archer
Arrows Electro Giant
Electro Giant Minions Magic Archer
Magic Archer
Electro Giant Magic Archer

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