My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Skeleton Army Prince
Giant Snowball
Minions Guards Skeleton Army
Zap
Minions Guards Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Guards Skeleton Army Hunter
The Log
Guards Skeleton Army Hunter Prince
Earthquake
Guards Skeleton Army
Arrows
Minions Guards Skeleton Army
Royal Delivery
Minions Valkyrie Wizard Guards Skeleton Army Hunter Prince
Fireball
Minions Wizard Skeleton Army Hunter
Poison
Minions Wizard Guards Skeleton Army Hunter
Lightning
Valkyrie Wizard Hunter Prince
Rocket
Valkyrie Wizard Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Skeleton Army Valkyrie Hunter Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Guards Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Minions
Valkyrie Prince
Valkyrie
Prince Minions Wizard Hunter
Wizard
Valkyrie Prince
Guards
Skeleton Army
Hunter
Valkyrie Prince
Prince
Valkyrie Arrows Minions Wizard Hunter

Defense Synergies 2 14

Arrows
Valkyrie Prince
Minions
Valkyrie Hunter Prince
Valkyrie
Minions Arrows Wizard Hunter Prince
Wizard
Valkyrie Guards Skeleton Army Prince
Guards
Hunter Wizard Skeleton Army Prince
Skeleton Army
Wizard Guards Prince
Hunter
Guards Minions Valkyrie Prince
Prince
Arrows Minions Valkyrie Wizard Guards Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Skeleton Army Hunter Minions Valkyrie Prince
Skeleton Army Hunter Prince Minions Valkyrie
Skeleton Army Hunter Prince Minions Valkyrie Guards
Arrows Valkyrie Skeleton Army Prince
Arrows Skeleton Army Minions Valkyrie Guards Hunter
Minions Hunter Arrows Wizard
Arrows Valkyrie
Hunter Minions Skeleton Army Prince
Guards Skeleton Army Valkyrie Hunter Prince
Minions Valkyrie Guards Skeleton Army Arrows Wizard Hunter
Arrows Minions Hunter Wizard
Skeleton Army Hunter Prince Minions Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Arrows Minions Guards Hunter Prince
Skeleton Army Hunter Prince
Skeleton Army Hunter Prince
Wizard Arrows Minions Valkyrie Skeleton Army Hunter Prince
Arrows Valkyrie Minions Wizard Guards Skeleton Army Hunter Prince
Arrows Valkyrie Wizard Hunter Minions Guards
Hunter Prince
Valkyrie Wizard Skeleton Army Arrows Minions Guards Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Prince
Arrows Valkyrie Wizard Hunter Prince
Guards Skeleton Army Minions Valkyrie Hunter Prince
Valkyrie Guards Skeleton Army Hunter Prince
Valkyrie Guards Skeleton Army Hunter Prince
Arrows Wizard Minions Hunter
Guards Skeleton Army Prince Minions Valkyrie Hunter
Valkyrie Skeleton Army Hunter Prince
Minions Valkyrie Skeleton Army Prince
Guards Skeleton Army
Minions Valkyrie Guards Hunter Prince
Skeleton Army Arrows Valkyrie Guards Prince
Skeleton Army Prince Valkyrie Wizard Guards Hunter
Wizard Valkyrie Skeleton Army
Guards Skeleton Army Minions Valkyrie Hunter Prince
Arrows Minions Valkyrie Wizard Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards Prince
Wizard Arrows Valkyrie
Arrows Wizard Minions Hunter
Arrows Wizard
Arrows Wizard Hunter
Arrows Wizard
Minions Guards Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Hunter
Arrows Minions
Arrows Prince
Arrows Wizard Hunter
Arrows Wizard
Arrows
Minions
Arrows Wizard Hunter Prince
Arrows Valkyrie Wizard
Minions Prince
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard Hunter
Arrows Wizard Hunter
Arrows Wizard Prince
Arrows
Arrows Wizard Hunter
Minions Wizard Guards
Arrows Wizard Hunter
Arrows
Prince
Arrows Wizard
Minions Guards Skeleton Army Prince
Arrows Wizard Hunter
Arrows
Valkyrie Wizard Hunter Prince
Arrows Wizard
Arrows
Prince
Minions Guards
Prince
Prince
Wizard

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