My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Balloon Executioner P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Hunter Executioner Lumberjack
The Log
Hunter Lumberjack
Earthquake
Arrows
Royal Delivery
Hunter Balloon Executioner P.E.K.K.A Lumberjack
Fireball
Hunter Balloon Executioner Lumberjack
Poison
Hunter Balloon Executioner
Lightning
Hunter Balloon Executioner Lumberjack
Rocket
Hunter Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Hunter Lumberjack Balloon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Hunter

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon P.E.K.K.A Lumberjack
Mirror
Arrows The Log Balloon Lumberjack
Hunter
Balloon P.E.K.K.A Lumberjack
Balloon
Arrows Lumberjack Mirror Hunter Executioner The Log
Executioner
Balloon P.E.K.K.A The Log
P.E.K.K.A
Arrows Hunter Executioner The Log Lumberjack
The Log
Mirror Balloon Executioner P.E.K.K.A Lumberjack
Lumberjack
Balloon Arrows Mirror Hunter P.E.K.K.A The Log

Defense Synergies 2 12

Arrows
Mirror P.E.K.K.A Lumberjack
Mirror
Arrows Hunter Executioner The Log Lumberjack
Hunter
Mirror P.E.K.K.A The Log Lumberjack
Balloon
Executioner
Mirror The Log Lumberjack
P.E.K.K.A
The Log Arrows Hunter
The Log
P.E.K.K.A Mirror Hunter Executioner Lumberjack
Lumberjack
Arrows Mirror Hunter Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Hunter P.E.K.K.A Lumberjack Executioner The Log
Hunter P.E.K.K.A Lumberjack Executioner
Hunter P.E.K.K.A Lumberjack
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Hunter Executioner Lumberjack
Hunter Arrows Executioner
Arrows P.E.K.K.A The Log
Hunter P.E.K.K.A Lumberjack
Hunter Lumberjack
Executioner Arrows Hunter The Log Lumberjack
Arrows Hunter Executioner
Hunter P.E.K.K.A Lumberjack The Log
Executioner Arrows Hunter P.E.K.K.A The Log Lumberjack
P.E.K.K.A Hunter Lumberjack
Hunter P.E.K.K.A The Log Lumberjack
Arrows Hunter Executioner P.E.K.K.A Lumberjack
Arrows Hunter Executioner The Log Lumberjack
Arrows Hunter Executioner The Log Lumberjack
P.E.K.K.A Hunter Lumberjack
Arrows Hunter Executioner P.E.K.K.A The Log Lumberjack
P.E.K.K.A Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Arrows Hunter Executioner The Log Lumberjack
P.E.K.K.A Lumberjack Hunter The Log
Hunter P.E.K.K.A Lumberjack The Log
P.E.K.K.A Hunter Executioner Lumberjack
Arrows Executioner Hunter
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Hunter Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Hunter Executioner Lumberjack
Executioner
Hunter Executioner P.E.K.K.A The Log Lumberjack
Arrows Executioner Hunter P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner Hunter
Arrows Executioner The Log
Arrows The Log Hunter Executioner
Arrows The Log
Lumberjack
Arrows The Log
Arrows Executioner
Hunter Executioner The Log
Arrows
Arrows The Log
Arrows Hunter Executioner The Log
Arrows Executioner The Log
Arrows
Arrows Hunter Executioner The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Hunter Executioner
Arrows The Log Hunter Executioner
Arrows The Log
Arrows The Log
Arrows Hunter Executioner
Arrows Hunter The Log
Arrows
P.E.K.K.A
Arrows The Log
Arrows Hunter Executioner
Arrows The Log
Hunter Executioner Lumberjack
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
The Log
Executioner
Executioner The Log
P.E.K.K.A

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