My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Dragon Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Goblin Giant
Barbarian Barrel
Hunter Magic Archer
The Log
Hunter
Earthquake
Arrows
Royal Delivery
Hunter Electro Dragon Magic Archer
Fireball
Hunter Electro Dragon Magic Archer
Poison
Hunter Electro Dragon Magic Archer
Lightning
Hunter Electro Dragon Magic Archer
Rocket
Hunter Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Hunter Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Hunter Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Tornado Hunter Magic Archer Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Giant
Mirror
Arrows Tornado Magic Archer
Rage
Electro Dragon Goblin Giant
Tornado
Magic Archer Mirror Hunter Electro Dragon Goblin Giant
Hunter
Tornado Goblin Giant
Electro Dragon
Rage Tornado Goblin Giant Magic Archer
Goblin Giant
Arrows Rage Tornado Hunter Electro Dragon Magic Archer
Magic Archer
Tornado Mirror Electro Dragon Goblin Giant

Defense Synergies 3 8

Arrows
Mirror Tornado
Mirror
Arrows Tornado Hunter Electro Dragon Magic Archer
Rage
Tornado
Mirror Magic Archer Arrows Hunter Electro Dragon Goblin Giant
Hunter
Mirror Tornado
Electro Dragon
Mirror Tornado
Goblin Giant
Tornado Magic Archer
Magic Archer
Tornado Mirror Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Goblin Giant Magic Archer
Hunter Electro Dragon
Tornado Hunter Electro Dragon
Hunter Electro Dragon
Arrows Tornado
Arrows Tornado Hunter Electro Dragon Magic Archer
Tornado Hunter Arrows Electro Dragon Magic Archer
Arrows Electro Dragon Goblin Giant Magic Archer
Hunter Tornado
Tornado Hunter
Arrows Tornado Hunter Electro Dragon Goblin Giant Magic Archer
Arrows Hunter Tornado Electro Dragon Magic Archer
Hunter Electro Dragon
Arrows Tornado Hunter Electro Dragon Magic Archer
Hunter
Tornado Hunter
Arrows Tornado Hunter Electro Dragon
Arrows Tornado Hunter Electro Dragon Magic Archer
Arrows Tornado Hunter Electro Dragon Magic Archer
Tornado Hunter
Arrows Hunter Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Hunter Electro Dragon Magic Archer
Hunter Electro Dragon Goblin Giant
Hunter Tornado Goblin Giant
Hunter Goblin Giant
Arrows Tornado Hunter Electro Dragon Goblin Giant Magic Archer
Hunter Goblin Giant
Hunter Goblin Giant
Electro Dragon Tornado Magic Archer
Goblin Giant
Hunter Electro Dragon
Arrows Tornado Goblin Giant
Hunter Goblin Giant
Electro Dragon Magic Archer
Electro Dragon Tornado Hunter Goblin Giant Magic Archer
Arrows Hunter Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Electro Dragon
Arrows Tornado Electro Dragon Magic Archer
Arrows Electro Dragon Goblin Giant Magic Archer
Arrows
Arrows Magic Archer
Arrows Tornado Hunter Electro Dragon Goblin Giant Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Hunter Electro Dragon Magic Archer
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Hunter Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Arrows Hunter Electro Dragon Magic Archer
Magic Archer Arrows Electro Dragon
Arrows Tornado
Arrows Hunter Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Magic Archer
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Hunter Electro Dragon Magic Archer
Arrows Tornado Hunter Electro Dragon Magic Archer
Arrows Tornado Electro Dragon Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Hunter Electro Dragon Magic Archer
Electro Dragon
Arrows Hunter Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Magic Archer
Electro Dragon Magic Archer
Arrows Tornado Hunter Electro Dragon Magic Archer
Arrows
Hunter Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Tornado
Electro Dragon
Electro Dragon Tornado Magic Archer
Tornado Electro Dragon Magic Archer
Electro Dragon Tornado Goblin Giant Magic Archer
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: