My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elixir Golem Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Night Witch Ram Rider
Giant Snowball
Goblin Gang Electro Dragon Night Witch Ram Rider
Zap
Goblin Gang Firecracker Mortar Night Witch Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Mortar Elixir Golem Night Witch
The Log
Goblin Gang Firecracker Elixir Golem Ram Rider
Earthquake
Goblin Gang Firecracker Mortar Elixir Golem
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Goblin Gang Firecracker Elixir Golem Electro Dragon Night Witch Ram Rider
Fireball
Goblin Gang Firecracker Mortar Elixir Golem Electro Dragon Night Witch Ram Rider
Poison
Goblin Gang Firecracker Mortar Elixir Golem Electro Dragon Night Witch
Lightning
Mortar Electro Dragon Night Witch Ram Rider
Rocket
Mortar Electro Dragon Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mortar Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Elixir Golem Mortar Night Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Elixir Golem Night Witch Ram Rider
Goblin Gang
Firecracker Mortar Elixir Golem
Firecracker
Elixir Golem Goblin Gang Mortar Ram Rider
Mortar
Arrows Goblin Gang Firecracker Ram Rider
Elixir Golem
Firecracker Night Witch Arrows Goblin Gang Electro Dragon
Electro Dragon
Elixir Golem
Night Witch
Elixir Golem Arrows
Ram Rider
Arrows Firecracker Mortar

Defense Synergies 0 6

Arrows
Mortar
Goblin Gang
Firecracker Mortar
Firecracker
Goblin Gang Mortar Electro Dragon Night Witch
Mortar
Arrows Goblin Gang Firecracker
Elixir Golem
Electro Dragon
Firecracker
Night Witch
Firecracker
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Electro Dragon Ram Rider
Goblin Gang Firecracker Mortar Electro Dragon Night Witch Ram Rider
Goblin Gang Mortar Ram Rider Electro Dragon Night Witch
Night Witch Goblin Gang Firecracker Mortar Electro Dragon Ram Rider
Arrows Firecracker
Arrows Goblin Gang Firecracker Electro Dragon Night Witch
Ram Rider Arrows Goblin Gang Firecracker Mortar Electro Dragon Night Witch
Arrows Electro Dragon Ram Rider
Goblin Gang Mortar Night Witch
Goblin Gang Firecracker Night Witch
Goblin Gang Arrows Firecracker Electro Dragon Night Witch Ram Rider
Arrows Goblin Gang Firecracker Electro Dragon Night Witch Ram Rider
Mortar Night Witch Goblin Gang Electro Dragon Ram Rider
Arrows Goblin Gang Firecracker Mortar Electro Dragon Night Witch
Goblin Gang Mortar Ram Rider
Goblin Gang Mortar Ram Rider
Arrows Goblin Gang Firecracker Mortar Electro Dragon Night Witch
Arrows Mortar Goblin Gang Firecracker Electro Dragon Night Witch Ram Rider
Arrows Mortar Firecracker Electro Dragon Ram Rider
Mortar Ram Rider
Goblin Gang Arrows Firecracker Electro Dragon Night Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Firecracker Mortar Electro Dragon
Goblin Gang Electro Dragon Ram Rider
Goblin Gang Night Witch Ram Rider
Goblin Gang Night Witch Ram Rider
Arrows Firecracker Goblin Gang Electro Dragon Ram Rider
Goblin Gang Night Witch Ram Rider
Electro Dragon Firecracker Mortar
Goblin Gang
Electro Dragon
Arrows
Goblin Gang Night Witch Ram Rider
Firecracker Electro Dragon
Goblin Gang Electro Dragon Firecracker Mortar Night Witch
Arrows Firecracker Electro Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Mortar
Arrows Firecracker Electro Dragon Ram Rider
Arrows Firecracker Mortar
Arrows Firecracker Electro Dragon Ram Rider
Arrows Firecracker Mortar Electro Dragon Ram Rider
Goblin Gang Electro Dragon Night Witch
Firecracker Arrows Mortar Electro Dragon Ram Rider
Arrows Firecracker Electro Dragon
Firecracker Mortar
Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar
Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon
Arrows Mortar
Night Witch
Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon
Night Witch
Arrows
Arrows Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon
Arrows Firecracker Mortar Electro Dragon Ram Rider
Arrows Mortar Electro Dragon Ram Rider
Arrows Firecracker Mortar
Arrows Firecracker Electro Dragon Night Witch
Electro Dragon Firecracker
Night Witch
Arrows Mortar Electro Dragon Night Witch
Arrows Firecracker Electro Dragon
Arrows Firecracker
Goblin Gang Electro Dragon Night Witch
Arrows Firecracker Electro Dragon Ram Rider
Arrows
Goblin Gang Firecracker Electro Dragon
Arrows Firecracker Mortar Electro Dragon
Arrows
Firecracker Electro Dragon
Electro Dragon Goblin Gang Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker Mortar
Firecracker Mortar Electro Dragon

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